BsD3D9RenderWindowManager.cpp 833 B

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  1. #include "BsD3D9RenderWindowManager.h"
  2. #include "BsD3D9RenderSystem.h"
  3. #include "BsD3D9RenderWindow.h"
  4. #include "BsAsyncOp.h"
  5. namespace BansheeEngine
  6. {
  7. D3D9RenderWindowManager::D3D9RenderWindowManager(D3D9RenderSystem* renderSystem)
  8. :mRenderSystem(renderSystem)
  9. {
  10. assert(mRenderSystem != nullptr);
  11. }
  12. RenderWindowPtr D3D9RenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  13. {
  14. if(parentWindow != nullptr)
  15. {
  16. HWND hWnd;
  17. parentWindow->getCustomAttribute("WINDOW", &hWnd);
  18. desc.platformSpecific["parentWindowHandle"] = toString((UINT64)hWnd);
  19. }
  20. D3D9RenderWindow* window = new (bs_alloc<D3D9RenderWindow, PoolAlloc>()) D3D9RenderWindow(desc, mRenderSystem->getInstanceHandle());
  21. return RenderWindowPtr(window, &CoreObject::_deleteDelayed<D3D9RenderWindow, PoolAlloc>);
  22. }
  23. }