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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "BsD3D9TextureManager.h"
- #include "BsD3D9Texture.h"
- #include "BsD3D9RenderTexture.h"
- #include "BsException.h"
- #include "BsD3D9Mappings.h"
- #include "BsD3D9RenderSystem.h"
- #include "BsD3D9MultiRenderTexture.h"
- namespace BansheeEngine
- {
- D3D9TextureManager::D3D9TextureManager()
- :TextureManager()
- { }
-
- D3D9TextureManager::~D3D9TextureManager()
- { }
- TexturePtr D3D9TextureManager::createTextureImpl()
- {
- D3D9Texture* tex = new (bs_alloc<D3D9Texture, PoolAlloc>()) D3D9Texture();
- return bs_core_ptr<D3D9Texture, PoolAlloc>(tex);
- }
- RenderTexturePtr D3D9TextureManager::createRenderTextureImpl()
- {
- D3D9RenderTexture* tex = new (bs_alloc<D3D9RenderTexture, PoolAlloc>()) D3D9RenderTexture();
- return bs_core_ptr<D3D9RenderTexture, PoolAlloc>(tex);
- }
- MultiRenderTexturePtr D3D9TextureManager::createMultiRenderTextureImpl()
- {
- D3D9MultiRenderTexture* tex = new (bs_alloc<D3D9MultiRenderTexture, PoolAlloc>()) D3D9MultiRenderTexture();
- return bs_core_ptr<D3D9MultiRenderTexture, PoolAlloc>(tex);
- }
- PixelFormat D3D9TextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage)
- {
- if((usage & TU_RENDERTARGET) != 0)
- {
- return D3D9Mappings::_getClosestSupportedRenderTargetPF(format);
- }
- else if((usage & TU_DEPTHSTENCIL) != 0)
- {
- return D3D9Mappings::_getClosestSupportedDepthStencilPF(format);
- }
- else
- {
- // Basic filtering
- return D3D9Mappings::_getClosestSupportedPF(format);
- }
- }
- }
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