BsD3D9TimerQuery.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161
  1. #include "BsD3D9TimerQuery.h"
  2. #include "BsD3D9RenderSystem.h"
  3. #include "BsDebug.h"
  4. namespace BansheeEngine
  5. {
  6. D3D9TimerQuery::D3D9TimerQuery()
  7. :mFinalized(false), mBeginQuery(nullptr), mFreqQuery(nullptr), mQueryIssued(false),
  8. mEndQuery(nullptr), mDisjointQuery(nullptr), mTimeDelta(0.0f), mDevice(nullptr)
  9. {
  10. createQuery();
  11. }
  12. D3D9TimerQuery::~D3D9TimerQuery()
  13. {
  14. releaseQuery();
  15. }
  16. void D3D9TimerQuery::createQuery()
  17. {
  18. mDevice = D3D9RenderSystem::getActiveD3D9Device();
  19. HRESULT hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &mDisjointQuery);
  20. if (hr != S_OK)
  21. {
  22. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  23. }
  24. hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &mFreqQuery);
  25. if (hr != S_OK)
  26. {
  27. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  28. }
  29. hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &mBeginQuery);
  30. if (hr != S_OK)
  31. {
  32. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  33. }
  34. hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &mEndQuery);
  35. if (hr != S_OK)
  36. {
  37. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  38. }
  39. }
  40. void D3D9TimerQuery::releaseQuery()
  41. {
  42. SAFE_RELEASE(mBeginQuery);
  43. SAFE_RELEASE(mEndQuery);
  44. SAFE_RELEASE(mDisjointQuery);
  45. SAFE_RELEASE(mFreqQuery);
  46. }
  47. bool D3D9TimerQuery::isQueryValid() const
  48. {
  49. return mDisjointQuery != nullptr && mBeginQuery != nullptr &&
  50. mEndQuery != nullptr && mFreqQuery != nullptr;
  51. }
  52. void D3D9TimerQuery::begin()
  53. {
  54. mQueryIssued = false;
  55. if (isQueryValid())
  56. {
  57. mDisjointQuery->Issue(D3DISSUE_BEGIN);
  58. mFreqQuery->Issue(D3DISSUE_END);
  59. mBeginQuery->Issue(D3DISSUE_END);
  60. }
  61. setActive(true);
  62. }
  63. void D3D9TimerQuery::end()
  64. {
  65. if (isQueryValid())
  66. {
  67. mEndQuery->Issue(D3DISSUE_END);
  68. mDisjointQuery->Issue(D3DISSUE_END);
  69. }
  70. mQueryIssued = true;
  71. mFinalized = false;
  72. }
  73. bool D3D9TimerQuery::isReady() const
  74. {
  75. if (!isQueryValid()) // Possibly device reset, in which case query is considered done if issued
  76. return mQueryIssued;
  77. BOOL queryData;
  78. return mDisjointQuery->GetData(&queryData, sizeof(BOOL), 0) == S_OK;
  79. }
  80. float D3D9TimerQuery::getTimeMs()
  81. {
  82. if(!mFinalized && isReady())
  83. {
  84. finalize();
  85. }
  86. return mTimeDelta;
  87. }
  88. void D3D9TimerQuery::finalize()
  89. {
  90. mFinalized = true;
  91. if (!isQueryValid())
  92. {
  93. mTimeDelta = 0.0f;
  94. return;
  95. }
  96. BOOL disjoint;
  97. mDisjointQuery->GetData(&disjoint, sizeof(BOOL), 0);
  98. if(!disjoint)
  99. {
  100. UINT64 frequency;
  101. mFreqQuery->GetData(&frequency, sizeof(UINT64), 0);
  102. UINT64 timeStart, timeEnd;
  103. mBeginQuery->GetData(&timeStart, sizeof(UINT64), 0);
  104. mEndQuery->GetData(&timeEnd, sizeof(UINT64), 0);
  105. UINT64 delta = timeEnd - timeStart;
  106. mTimeDelta = (delta/(float)frequency) * 1000.0f;
  107. }
  108. else
  109. {
  110. LOGWRN("Unrealiable GPU timer query detected.");
  111. }
  112. }
  113. void D3D9TimerQuery::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  114. {
  115. if (d3d9Device == mDevice)
  116. createQuery();
  117. }
  118. void D3D9TimerQuery::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  119. {
  120. if (d3d9Device == mDevice)
  121. releaseQuery();
  122. }
  123. void D3D9TimerQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  124. {
  125. if (d3d9Device == mDevice)
  126. releaseQuery();
  127. }
  128. void D3D9TimerQuery::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  129. {
  130. if (d3d9Device == mDevice)
  131. createQuery();
  132. }
  133. }