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- There's still a crash regarding an uninitialized mCachedPtr on a C# class when shutting down. Attempt to find consistent repro steps.
- Finish GPUProfiler:
- - Resource writes/reads/creation/destruction is not currently increased in RenderStats
- - Test overlay and add title labels for samples
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- Make hierarchical documentation. Organize stuff based on type. Once I actually generate the documentation add Doxygen grouping tags (or whatever they're called)
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- Fullscreen stuff:
- I should be able to specify resolution when going to windowed mode
- - I have a feeling DX9 might start crashing once I resize to sub-fullscreen res and go back to FS - test it
- Add VSync toggle to RenderWindow if it doesn't already exist.
- Test creating a fullscreen window on window creation.
- DISREGARD MONITOR INDEX ON DX9
- - It's not trivial and its not worth wasting time on a deprecated system
- - Seems I would need to destroy the device and then recreate it using the new adapter index
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- Rename CamelotOIS external library
- Refactor GUIElement & GUIElementBase
- - Sprite rendering methods should probably be marked as internal (possibly others too)
- - A lot could be made private
- - Has two methods for retrieveing ElementType
- - getVisibleBounds doesn't make sense
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