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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanGpuPipelineState.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- VulkanGpuPipelineStateCore::VulkanGpuPipelineStateCore(const PIPELINE_STATE_CORE_DESC& desc, GpuDeviceFlags deviceMask)
- :GpuPipelineStateCore(desc, deviceMask)
- {
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_PipelineState);
- }
- VulkanGpuPipelineStateCore::~VulkanGpuPipelineStateCore()
- {
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_PipelineState);
- }
- }
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