BsVulkanGpuPipelineState.cpp 720 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanGpuPipelineState.h"
  4. #include "BsRenderStats.h"
  5. namespace BansheeEngine
  6. {
  7. VulkanGpuPipelineStateCore::VulkanGpuPipelineStateCore(const PIPELINE_STATE_CORE_DESC& desc, GpuDeviceFlags deviceMask)
  8. :GpuPipelineStateCore(desc, deviceMask)
  9. {
  10. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_PipelineState);
  11. }
  12. VulkanGpuPipelineStateCore::~VulkanGpuPipelineStateCore()
  13. {
  14. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_PipelineState);
  15. }
  16. }