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- #include "BsScriptGUIGameObjectField.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoMethod.h"
- #include "BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "BsGUILayout.h"
- #include "BsGUIGameObjectField.h"
- #include "BsGUIOptions.h"
- #include "BsGUIContent.h"
- #include "BsScriptGUIElementStyle.h"
- #include "BsScriptGUILayout.h"
- #include "BsScriptGUIArea.h"
- #include "BsScriptHString.h"
- #include "BsScriptGUIContent.h"
- #include "BsScriptGameObject.h"
- #include "BsScriptGameObjectManager.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
- ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
- :TScriptGUIElement(instance, GOField)
- {
- }
- void ScriptGUIGameObjectField::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIGameObjectField::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIGameObjectField::internal_getValue);
- metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIGameObjectField::internal_setValue);
- onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1).getThunk();
- }
- void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle)
- {
- GUIOptions options;
- UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(mono_array_get(guiOptions, GUIOption, i));
- String styleName = toString(MonoUtil::monoToWString(style));
- MonoType* monoType = mono_reflection_type_get_type(type);
- ::MonoClass* monoClass = mono_type_get_class(monoType);
- String typeNamespace = mono_class_get_namespace(monoClass);
- String typeName = mono_class_get_name(monoClass);
- GUIGameObjectField* guiGameObjectField = nullptr;
- if (withTitle)
- {
- GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
- guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
- }
- else
- {
- guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
- }
- guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, instance, _1));
- ScriptGUIGameObjectField* nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
- }
- void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
- {
- GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
- HGameObject gameObject = gameObjectField->getValue();
- *output = nativeToManagedGO(gameObject);
- }
- void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
- {
- GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
- if (value == nullptr)
- gameObjectField->setValue(HGameObject());
- else
- {
- ScriptGameObjectBase* scriptGO = ScriptGameObject::toNative(value);
- gameObjectField->setValue(scriptGO->getNativeHandle());
- }
- }
- void ScriptGUIGameObjectField::onChanged(MonoObject* instance, const HGameObject& newValue)
- {
- MonoException* exception = nullptr;
- MonoObject* managedObj = nativeToManagedGO(newValue);
- onChangedThunk(instance, managedObj, &exception);
- MonoUtil::throwIfException(exception);
- }
- MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
- {
- if (instance == nullptr)
- {
- return nullptr;
- }
- else
- {
- ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId());
- if (scriptGO == nullptr)
- return nullptr;
- else
- return scriptGO->getManagedInstance();
- }
- }
- }
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