BsScriptGUIGameObjectField.cpp 4.1 KB

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  1. #include "BsScriptGUIGameObjectField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIGameObjectField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptGUIArea.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. #include "BsScriptGameObject.h"
  19. #include "BsScriptGameObjectManager.h"
  20. using namespace std::placeholders;
  21. namespace BansheeEngine
  22. {
  23. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  24. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  25. :TScriptGUIElement(instance, GOField)
  26. {
  27. }
  28. void ScriptGUIGameObjectField::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIGameObjectField::internal_createInstance);
  31. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIGameObjectField::internal_getValue);
  32. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIGameObjectField::internal_setValue);
  33. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1).getThunk();
  34. }
  35. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  36. MonoString* style, MonoArray* guiOptions, bool withTitle)
  37. {
  38. GUIOptions options;
  39. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  40. for (UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  42. String styleName = toString(MonoUtil::monoToWString(style));
  43. MonoType* monoType = mono_reflection_type_get_type(type);
  44. ::MonoClass* monoClass = mono_type_get_class(monoType);
  45. String typeNamespace = mono_class_get_namespace(monoClass);
  46. String typeName = mono_class_get_name(monoClass);
  47. GUIGameObjectField* guiGameObjectField = nullptr;
  48. if (withTitle)
  49. {
  50. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  51. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  52. }
  53. else
  54. {
  55. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
  56. }
  57. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, instance, _1));
  58. ScriptGUIGameObjectField* nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  59. }
  60. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  61. {
  62. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  63. HGameObject gameObject = gameObjectField->getValue();
  64. *output = nativeToManagedGO(gameObject);
  65. }
  66. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  67. {
  68. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  69. if (value == nullptr)
  70. gameObjectField->setValue(HGameObject());
  71. else
  72. {
  73. ScriptGameObjectBase* scriptGO = ScriptGameObject::toNative(value);
  74. gameObjectField->setValue(scriptGO->getNativeHandle());
  75. }
  76. }
  77. void ScriptGUIGameObjectField::onChanged(MonoObject* instance, const HGameObject& newValue)
  78. {
  79. MonoException* exception = nullptr;
  80. MonoObject* managedObj = nativeToManagedGO(newValue);
  81. onChangedThunk(instance, managedObj, &exception);
  82. MonoUtil::throwIfException(exception);
  83. }
  84. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  85. {
  86. if (instance == nullptr)
  87. {
  88. return nullptr;
  89. }
  90. else
  91. {
  92. ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId());
  93. if (scriptGO == nullptr)
  94. return nullptr;
  95. else
  96. return scriptGO->getManagedInstance();
  97. }
  98. }
  99. }