BearishSun ae757a15ef Started work on shadow mapping пре 8 година
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) пре 9 година
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support пре 8 година
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support пре 8 година
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) пре 9 година
ShadowDepthCube.bsl ae757a15ef Started work on shadow mapping пре 8 година
ShadowDepthNormal.bsl ae757a15ef Started work on shadow mapping пре 8 година
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform пре 8 година
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform пре 8 година
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
Transparent.bsl 585e0a6e67 Fixing transparent shaders пре 8 година