Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 rokov pred
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Win32 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 rokov pred
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 rokov pred
BsCommonTypes.h 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 rokov pred
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 rokov pred
BsCoreSceneManager.h 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 rokov pred
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDrawList.h 0eecfe525d More documentation 11 rokov pred
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 rokov pred
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuBufferView.h 0d839f9f3d More documentation 11 rokov pred
BsGpuParam.h 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 rokov pred
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 rokov pred
BsGpuParams.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramManager.h 21e4301182 More documentation 11 rokov pred
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 rokov pred
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 rokov pred
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 rokov pred
BsIndexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 rokov pred
BsMaterial.h 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 rokov pred
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 rokov pred
BsMeshData.h cfffeaa859 More work on gizmos 11 rokov pred
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 rokov pred
BsMultiRenderTexture.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelBuffer.h fc8f2b1eaf More documentation 11 rokov pred
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 rokov pred
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 rokov pred
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 rokov pred
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsRenderSystem.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderTarget.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 rokov pred
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 rokov pred
BsRenderTexture.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 rokov pred
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 rokov pred
BsRenderer.h 547d3f9c59 Added root finding code to Math 11 rokov pred
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 rokov pred
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 rokov pred
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 rokov pred
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResources.h becb8d0082 Easier importer and resources interface 11 rokov pred
BsSamplerState.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsSceneObject.h b64a0482e7 Various Gizmo rendering fixes 11 rokov pred
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 rokov pred
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 rokov pred
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 rokov pred
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 rokov pred
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTexture.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 rokov pred
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsTextureManager.h 72dc696f1c More documentation 11 rokov pred
BsTextureRTTI.h 41dd303914 DirectX 9 reading from render target works 11 rokov pred
BsTextureView.h 8d97ad0802 More documentation 11 rokov pred
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 rokov pred
BsUUID.h cf60b3980a More documentation 11 rokov pred
BsVertexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred