BsHandleSliderManager.cpp 2.1 KB

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  1. #include "BsHandleSliderManager.h"
  2. #include "BsDrawHelper.h"
  3. #include "BsMaterial.h"
  4. #include "BsBuiltinEditorResources.h"
  5. #include "BsCoreThread.h"
  6. #include "BsRendererManager.h"
  7. #include "BsRenderer.h"
  8. #include "BsTransientMesh.h"
  9. #include "BsCamera.h"
  10. #include "BsHandleSlider.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. HandleSliderManager::HandleSliderManager()
  15. :mActiveSlider(nullptr), mHoverSlider(nullptr)
  16. {
  17. }
  18. HandleSliderManager::~HandleSliderManager()
  19. {
  20. }
  21. void HandleSliderManager::update(const HCamera& camera, const Vector2I& inputPos, const Ray& inputRay, bool pressed)
  22. {
  23. float nearestT = std::numeric_limits<float>::max();
  24. HandleSlider* overSlider = nullptr;
  25. for (auto& slider : mSliders)
  26. {
  27. float t;
  28. if (slider->intersects(inputRay, t))
  29. {
  30. if (t < nearestT)
  31. {
  32. overSlider = slider;
  33. nearestT = t;
  34. }
  35. }
  36. }
  37. if (overSlider != nullptr)
  38. {
  39. if (!pressed)
  40. {
  41. if (mActiveSlider != nullptr)
  42. {
  43. mActiveSlider->setInactive();
  44. mActiveSlider = nullptr;
  45. }
  46. if (mHoverSlider != overSlider)
  47. {
  48. mHoverSlider->setInactive();
  49. mHoverSlider = overSlider;
  50. overSlider->setHover();
  51. }
  52. }
  53. else
  54. {
  55. if (mHoverSlider != nullptr)
  56. {
  57. mHoverSlider->setInactive();
  58. mHoverSlider = nullptr;
  59. }
  60. if (mActiveSlider != overSlider)
  61. {
  62. mActiveSlider->setInactive();
  63. mActiveSlider = overSlider;
  64. overSlider->setActive(inputPos);
  65. }
  66. }
  67. }
  68. else
  69. {
  70. if (mActiveSlider != nullptr)
  71. {
  72. mActiveSlider->setInactive();
  73. mActiveSlider = nullptr;
  74. }
  75. if (mHoverSlider != nullptr)
  76. {
  77. mHoverSlider->setInactive();
  78. mHoverSlider = nullptr;
  79. }
  80. }
  81. if (mActiveSlider != nullptr)
  82. {
  83. mActiveSlider->update(camera, inputPos, inputRay);
  84. }
  85. }
  86. bool HandleSliderManager::isSliderActive() const
  87. {
  88. return mActiveSlider != nullptr;
  89. }
  90. void HandleSliderManager::_registerSlider(HandleSlider* slider)
  91. {
  92. mSliders.insert(slider);
  93. }
  94. void HandleSliderManager::_unregisterSlider(HandleSlider* slider)
  95. {
  96. mSliders.erase(slider);
  97. if (mActiveSlider == slider)
  98. mActiveSlider = nullptr;
  99. }
  100. }