BsScriptSceneObject.h 2.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGameObject.h"
  4. #include "BsScriptObject.h"
  5. #include "BsFont.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "SceneObject")
  12. virtual HGameObject getNativeHandle() const { return mSceneObject; }
  13. virtual void setNativeHandle(const HGameObject& gameObject);
  14. private:
  15. friend class ScriptGameObjectManager;
  16. static void internal_createInstance(MonoObject* instance, MonoString* name);
  17. static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
  18. static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
  19. static UINT32 internal_getNumChildren(ScriptSceneObject* nativeInstance);
  20. static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
  21. static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  22. static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  23. static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  24. static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  25. static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
  26. static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  27. static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value);
  28. static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value);
  29. static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value);
  30. static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value);
  31. static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value);
  32. ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
  33. void _onManagedInstanceDeleted();
  34. HSceneObject mSceneObject;
  35. };
  36. }