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- #include "$ENGINE$\GBuffer.bslinc"
- #include "$ENGINE$\PerCameraData.bslinc"
- #include "$ENGINE$\PerObjectData.bslinc"
- #include "$ENGINE$\SkinnedVertexInput.bslinc"
- #include "$ENGINE$\NormalVertexInput.bslinc"
- #define USE_BLEND_SHAPES
- #include "$ENGINE$\SkinnedVertexInput.bslinc"
- #include "$ENGINE$\NormalVertexInput.bslinc"
- Technique : base("DeferredBasePassCommon") =
- {
- Language = "HLSL11";
-
- Pass =
- {
- Vertex =
- {
- VStoFS main(VertexInput input)
- {
- VStoFS output;
-
- VertexIntermediate intermediate = getVertexIntermediate(input);
- float4 worldPosition = getVertexWorldPosition(input, intermediate);
-
- output.position = mul(gMatViewProj, worldPosition);
- populateVertexOutput(input, intermediate, output);
-
- return output;
- }
- };
-
- Fragment =
- {
- float3 calcWorldNormal(VStoFS input, float3 surfaceNormal)
- {
- float3 tangentToWorldX = input.tangentToWorldX.xyz;
- float3 tangentToWorldZ = input.tangentToWorldZ;
- float3 tangentToWorldY = cross(tangentToWorldZ, tangentToWorldX) * input.tangentToWorldX.w;
-
- float3x3 tangentToWorld = float3x3(tangentToWorldX, tangentToWorldY, tangentToWorldZ);
-
- // Multiplication order flipped because we stored basis vectors as rows
- return normalize(mul(surfaceNormal, tangentToWorld));
- }
- };
- };
- };
- Technique
- : base("DeferredBasePass")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("NormalVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "HLSL11";
- };
- Technique
- : base("DeferredBasePassSkinned")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("SkinnedVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "HLSL11";
- };
- Technique
- : base("DeferredBasePassMorph")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("MorphVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "HLSL11";
- };
- Technique
- : base("DeferredBasePassSkinnedMorph")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("SkinnedMorphVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "HLSL11";
- };
- Technique
- : base("DeferredBasePassCommon") =
- {
- Language = "GLSL";
-
- Pass =
- {
- Vertex =
- {
- void main()
- {
- VertexIntermediate intermediate;
- getVertexIntermediate(intermediate);
-
- vec4 worldPos;
- getVertexWorldPosition(intermediate, worldPos);
-
- gl_Position = gMatViewProj * worldPos;
- populateVertexOutput(intermediate);
- }
- };
-
- Fragment =
- {
- vec3 calcWorldNormal(vec3 normal, vec4 tangent, vec3 surfaceNormal)
- {
- vec3 tangentToWorldX = tangent.xyz;
- vec3 tangentToWorldZ = normal;
- vec3 tangentToWorldY = cross(tangentToWorldZ, tangentToWorldX) * tangent.w;
-
- mat3 tangentToWorld = mat3(tangentToWorldX, tangentToWorldY, tangentToWorldZ);
- return normalize(tangentToWorld * surfaceNormal);
- }
- };
- };
- };
- Technique
- : base("DeferredBasePass")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("NormalVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "GLSL";
- };
- Technique
- : base("DeferredBasePassSkinned")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("SkinnedVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "GLSL";
- };
- Technique
- : base("DeferredBasePassMorph")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("MorphVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "GLSL";
- };
- Technique
- : base("DeferredBasePassSkinnedMorph")
- : inherits("GBuffer")
- : inherits("PerCameraData")
- : inherits("PerObjectData")
- : inherits("SkinnedMorphVertexInput")
- : inherits("DeferredBasePassCommon") =
- {
- Language = "GLSL";
- };
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