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- Technique : base("PPBase") =
- {
- Language = "HLSL11";
-
- Pass =
- {
- DepthWrite = false;
- DepthRead = false;
-
- Common =
- {
- struct VStoFS
- {
- float4 position : SV_POSITION;
- float2 uv0 : TEXCOORD0;
- };
- };
- Vertex =
- {
- struct VertexInput
- {
- float2 screenPos : POSITION;
- float2 uv0 : TEXCOORD0;
- };
-
- VStoFS main(VertexInput input)
- {
- VStoFS output;
-
- output.position = float4(input.screenPos, 0, 1);
- output.uv0 = input.uv0;
- return output;
- }
- };
- };
- };
- Technique : base("PPBase") =
- {
- Language = "GLSL";
-
- Pass =
- {
- Vertex =
- {
- // TODO
- };
- };
- };
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