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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsGpuBuffer.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of a generic GPU buffer. */
- class BS_D3D11_EXPORT D3D11GpuBufferCore : public GpuBufferCore
- {
- public:
- ~D3D11GpuBufferCore();
- /** @copydoc GpuBufferCore::lock */
- void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
- /** @copydoc GpuBufferCore::unlock */
- void unlock() override;
- /** @copydoc GpuBufferCore::readData */
- void readData(UINT32 offset, UINT32 length, void* pDest) override;
- /** @copydoc GpuBufferCore::writeData */
- void writeData(UINT32 offset, UINT32 length, const void* pSource,
- BufferWriteType writeFlags = BufferWriteType::Normal) override;
- /** @copydoc GpuBufferCore::copyData */
- void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
- /** Returns the internal DX11 GPU buffer object. */
- ID3D11Buffer* getDX11Buffer() const;
- /** Returns the DX11 shader resource view object for the buffer. */
- ID3D11ShaderResourceView* getSRV() const;
- /** Returns the DX11 unordered access view object for the buffer. */
- ID3D11UnorderedAccessView* getUAV() const;
- protected:
- friend class D3D11HardwareBufferCoreManager;
- D3D11GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferFormat format,
- GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
- /** @copydoc GpuBufferCore::createView */
- GpuBufferView* createView() override;
- /** @copydoc GpuBufferCore::destroyView */
- void destroyView(GpuBufferView* view) override;
- /** @copydoc GpuBufferCore::initialize */
- void initialize() override;
- private:
- D3D11HardwareBuffer* mBuffer;
- D3D11GpuBufferView* mBufferView;
- };
- /** @} */
- }
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