| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsIndexBuffer.h"
- #include "BsD3D11HardwareBuffer.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of an index buffer. */
- class BS_D3D11_EXPORT D3D11IndexBufferCore : public IndexBufferCore
- {
- public:
- D3D11IndexBufferCore(D3D11Device& device, IndexType idxType, UINT32 numIndices, GpuBufferUsage usage);
- ~D3D11IndexBufferCore();
- /** @copydoc IndexBufferCore::readData */
- void readData(UINT32 offset, UINT32 length, void* dest) override;
- /** @copydoc IndexBufferCore::writeData */
- void writeData(UINT32 offset, UINT32 length, const void* source,
- BufferWriteType writeFlags = BufferWriteType::Normal) override;
- /** @copydoc IndexBufferCore::copyData */
- void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length,
- bool discardWholeBuffer = false) override;
- /** Gets the internal DX11 index buffer object. */
- ID3D11Buffer* getD3DIndexBuffer() const { return mBuffer->getD3DBuffer(); }
- protected:
- /** @copydoc IndexBufferCore::lockImpl */
- void* lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options) override;
- /** @copydoc IndexBufferCore::unlockImpl */
- void unlockImpl() override;
- /** @copydoc IndexBufferCore::initialize */
- void initialize() override;
- D3D11HardwareBuffer* mBuffer;
- D3D11Device& mDevice;
- };
- /** @} */
- }
|