BsD3D11OcclusionQuery.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsOcclusionQuery.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. /** @copydoc OcclusionQuery */
  12. class BS_D3D11_EXPORT D3D11OcclusionQuery : public OcclusionQuery
  13. {
  14. public:
  15. D3D11OcclusionQuery(bool binary);
  16. ~D3D11OcclusionQuery();
  17. /** @copydoc OcclusionQuery::begin */
  18. void begin() override;
  19. /** @copydoc OcclusionQuery::end */
  20. void end() override;
  21. /** @copydoc OcclusionQuery::isReady */
  22. bool isReady() const override;
  23. /** @copydoc OcclusionQuery::getNumSamples */
  24. UINT32 getNumSamples() override;
  25. private:
  26. friend class QueryManager;
  27. /** Resolves query results after it is ready. */
  28. void finalize();
  29. ID3D11Query* mQuery;
  30. ID3D11DeviceContext* mContext;
  31. bool mFinalized;
  32. bool mQueryEndCalled;
  33. UINT32 mNumSamples;
  34. };
  35. /** @} */
  36. }