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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsTimerQuery.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** @copydoc TimerQuery */
- class BS_D3D11_EXPORT D3D11TimerQuery : public TimerQuery
- {
- public:
- D3D11TimerQuery();
- ~D3D11TimerQuery();
- /** @copydoc TimerQuery::begin */
- void begin() override;
- /** @copydoc TimerQuery::end */
- void end() override;
- /** @copydoc TimerQuery::isReady */
- bool isReady() const override;
- /** @copydoc TimerQuery::getTimeMs */
- float getTimeMs() override;
- private:
- /** Resolve timing information after the query has finished. */
- void finalize();
- bool mFinalized;
- bool mQueryEndCalled;
- float mTimeDelta;
- ID3D11Query* mBeginQuery;
- ID3D11Query* mEndQuery;
- ID3D11Query* mDisjointQuery;
- ID3D11DeviceContext* mContext;
- };
- /** @} */
- }
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