BsD3D9EventQuery.h 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D9Prerequisites.h"
  5. #include "BsD3D9Resource.h"
  6. #include "BsEventQuery.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup D3D9
  10. * @{
  11. */
  12. /** @copydoc EventQuery */
  13. class BS_D3D9_EXPORT D3D9EventQuery : public EventQuery, public D3D9Resource
  14. {
  15. public:
  16. D3D9EventQuery();
  17. ~D3D9EventQuery();
  18. /** @copydoc EventQuery::begin */
  19. void begin() override;
  20. /** @copydoc EventQuery::isReady */
  21. bool isReady() const override;
  22. /** @copydoc D3D9Resource::notifyOnDeviceCreate */
  23. void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) override;
  24. /** @copydoc D3D9Resource::notifyOnDeviceDestroy */
  25. void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) override;
  26. /** @copydoc D3D9Resource::notifyOnDeviceLost */
  27. void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) override;
  28. /** @copydoc D3D9Resource::notifyOnDeviceReset */
  29. void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) override;
  30. private:
  31. /** Creates the internal DX9 query. */
  32. void createQuery();
  33. /** Releases the internal DX9 query. */
  34. void releaseQuery();
  35. private:
  36. bool mQueryIssued;
  37. IDirect3DQuery9* mQuery;
  38. IDirect3DDevice9* mDevice;
  39. };
  40. /** @} */
  41. }