BsD3D9HardwareBufferManager.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D9Prerequisites.h"
  5. #include "BsHardwareBufferManager.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D9
  9. * @{
  10. */
  11. /** Manages creation of DX9 hardware buffers. */
  12. class BS_D3D9_EXPORT D3D9HardwareBufferCoreManager : public HardwareBufferCoreManager
  13. {
  14. protected:
  15. /** @copydoc HardwareBufferCoreManager::createVertexBufferInternal */
  16. SPtr<VertexBufferCore> createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false) override;
  17. /** @copydoc HardwareBufferCoreManager::createIndexBufferInternal */
  18. SPtr<IndexBufferCore> createIndexBufferInternal(IndexType itype, UINT32 numIndices, GpuBufferUsage usage) override;
  19. /** @copydoc HardwareBufferCoreManager::createVertexDeclarationInternal */
  20. SPtr<VertexDeclarationCore> createVertexDeclarationInternal(const List<VertexElement>& elements) override;
  21. /** @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */
  22. SPtr<GpuParamBlockBufferCore> createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC) override;
  23. /** @copydoc HardwareBufferCoreManager::createGpuBufferInternal */
  24. SPtr<GpuBufferCore> createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize, GpuBufferType type,
  25. GpuBufferFormat format, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override;
  26. };
  27. /** @} */
  28. }