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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsVideoModeInfo.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D9
- * @{
- */
- /** @copydoc VideoMode */
- class BS_D3D9_EXPORT D3D9VideoMode : public VideoMode
- {
- public:
- D3D9VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx);
- private:
- friend class D3D9VideoOutputInfo;
- };
- /** @copydoc VideoOutputInfo */
- class BS_D3D9_EXPORT D3D9VideoOutputInfo : public VideoOutputInfo
- {
- public:
- D3D9VideoOutputInfo(IDirect3D9* d3d9device, UINT32 adapterIdx);
- /** Gets a Win32 handle to the monitor referenced by this object. */
- HMONITOR getMonitorHandle() const { return mMonitorHandle; }
- private:
- HMONITOR mMonitorHandle;
- };
- /** @copydoc VideoModeInfo */
- class BS_D3D9_EXPORT D3D9VideoModeInfo : public VideoModeInfo
- {
- public:
- D3D9VideoModeInfo(IDirect3D9* d3d9device);
- };
- /** @} */
- }
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