BsBuiltinEditorResources.h 17 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "BsGUISkin.h"
  6. #include "BsModule.h"
  7. #include "BsGUIContent.h"
  8. #include "BsApplication.h"
  9. namespace BansheeEngine
  10. {
  11. /** @addtogroup Utility-Editor
  12. * @{
  13. */
  14. /** Types of valid icons used when viewing the project library. */
  15. enum class ProjectIcon
  16. {
  17. Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
  18. PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip
  19. };
  20. /** Types of icons that may be displayed on the tool bar. */
  21. enum class ToolbarIcon
  22. {
  23. NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
  24. NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
  25. SaveScene
  26. };
  27. /** Types of icons that may be displayed in the scene window. */
  28. enum class SceneWindowIcon
  29. {
  30. View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
  31. };
  32. /** Types of icons that may be displayed in the inspector window. */
  33. enum class InspectorWindowIcon
  34. {
  35. Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
  36. };
  37. /** Types of icons that may be displayed in the library window. */
  38. enum class LibraryWindowIcon
  39. {
  40. Home, Up, Clear, Options
  41. };
  42. /** Types of icons that may be displayed in the animation editor window. */
  43. enum class AnimationWindowIcon
  44. {
  45. Play, Record, FrameForward, FrameBack, AddKeyframe, AddEvent, Keyframe, Event
  46. };
  47. /** Types of icons used in various areas throughout the editor. */
  48. enum class EditorIcon
  49. {
  50. X, Component, SceneObject
  51. };
  52. /** Types of icons to be used along with log messages depending on their severity. */
  53. enum class LogMessageIcon
  54. {
  55. Info, Warning, Error
  56. };
  57. /** Contains a set of built-in resources used by the editor. */
  58. class BS_ED_EXPORT BuiltinEditorResources : public BansheeEngine::Module<BuiltinEditorResources>
  59. {
  60. public:
  61. BuiltinEditorResources();
  62. ~BuiltinEditorResources();
  63. /** Returns the default editor GUI skin. */
  64. const HGUISkin& getSkin() const { return mSkin; }
  65. /** Returns the default font used by the editor. */
  66. const HFont& getDefaultFont() const { return mDefaultFont; }
  67. /** Returns the default antialiased font used by the editor. */
  68. const HFont& getDefaultAAFont() const { return mDefaultAAFont; }
  69. /** Creates a material used for docking drop overlay used by the editor. */
  70. HMaterial createDockDropOverlayMaterial() const;
  71. /** Creates a material used for rendering the scene grid. */
  72. HMaterial createSceneGridMaterial() const;
  73. /** Creates a material used for picking non-transparent objects in scene view. */
  74. HMaterial createPicking(CullingMode cullMode) const;
  75. /** Creates a material used for picking transparent objects in scene view. */
  76. HMaterial createPickingAlpha(CullingMode cullMode) const;
  77. /** Creates a material used for rendering line gizmos. */
  78. HMaterial createLineGizmoMat() const;
  79. /** Creates a material used for rendering solid gizmos. */
  80. HMaterial createSolidGizmoMat() const;
  81. /** Creates a material used for rendering wireframe gizmos. */
  82. HMaterial createWireGizmoMat() const;
  83. /** Creates a material used for rendering icon gizmos. */
  84. HMaterial createIconGizmoMat() const;
  85. /** Creates a material used for picking non-transparent gizmos. */
  86. HMaterial createGizmoPickingMat() const;
  87. /** Creates a material used for picking transparent gizmos. */
  88. HMaterial createAlphaGizmoPickingMat() const;
  89. /** Creates a material used for rendering line handles. */
  90. HMaterial createLineHandleMat() const;
  91. /** Creates a material used for rendering solid handles. */
  92. HMaterial createSolidHandleMat() const;
  93. /** Creates a material used for rendering text for gizmos and handles. */
  94. HMaterial createTextGizmoMat() const;
  95. /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
  96. HMaterial createHandleClearAlphaMat() const;
  97. /** Creates a material used for displaying selected objects. */
  98. HMaterial createSelectionMat() const;
  99. /**
  100. * Retrieves an icon that represents a specific resource type that may be displayed when viewing the project
  101. * library.
  102. */
  103. HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
  104. /** Retrieves an icon that may be displayed on the main window's toolbar. */
  105. HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
  106. /** Retrieves an icon that may be displayed on the scene window. */
  107. GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
  108. /** Retrieves an icon that may be displayed on the library window. */
  109. HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
  110. /** Retrieves an icon that may be displayed on the inspector window. */
  111. HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
  112. /** Retrieves an icon that may be displayed on the animation editor window. */
  113. GUIContentImages getAnimationWindowIcon(AnimationWindowIcon icon) const;
  114. /** Retrieves an icon that represents a specific generic editor icon. */
  115. HSpriteTexture getIcon(EditorIcon icon) const;
  116. /** Retrieves an icon that represents a specific log message type. */
  117. HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
  118. /** Returns text contained in the default "empty" shader. */
  119. WString getEmptyShaderCode() const;
  120. /** Returns text contained in the default "empty" C# script. */
  121. WString getEmptyCSScriptCode() const;
  122. /** Returns absolute path to the builtin shader include folder. */
  123. static Path getShaderIncludeFolder();
  124. /** Returns absolute path to the default widget layout file. */
  125. static Path getDefaultWidgetLayoutPath();
  126. static const String ObjectFieldStyleName;
  127. static const String ObjectFieldLabelStyleName;
  128. static const String ObjectFieldDropBtnStyleName;
  129. static const String ObjectFieldClearBtnStyleName;
  130. static const String TextureFieldStyleName;
  131. static const String TextureFieldLabelStyleName;
  132. static const String TextureFieldDropStyleName;
  133. static const String TextureFieldClearBtnStyleName;
  134. private:
  135. /**
  136. * Imports all necessary resources and converts them to engine-ready format.
  137. *
  138. * @note
  139. * Normally you only want to use this during development phase and then ship with engine-ready format only.
  140. */
  141. void preprocess();
  142. /** Generates the default editor skin and all GUI element styles. */
  143. SPtr<GUISkin> generateGUISkin();
  144. /**
  145. * Generates different sizes of resource icons. Expects maximum sizes of the icons to already be present. Resulting
  146. * textures will be saved to the same directory the maximum size textures are in.
  147. */
  148. void generateResourceIcons(const Path& inputFolder, const SPtr<ResourceManifest>& resourceManifest);
  149. /** Loads a GUI skin texture with the specified filename. */
  150. HSpriteTexture getGUITexture(const WString& name) const;
  151. /** Loads a GUI icon with the specified filename. */
  152. HSpriteTexture getGUIIcon(const WString& name) const;
  153. /** Loads a shader with the specified filename */
  154. HShader getShader(const WString& name) const;
  155. HShader mShaderDockOverlay;
  156. HShader mShaderSceneGrid;
  157. HShader mShaderPicking[3];
  158. HShader mShaderPickingAlpha[3];
  159. HShader mShaderGizmoSolid;
  160. HShader mShaderGizmoWire;
  161. HShader mShaderGizmoLine;
  162. HShader mShaderGizmoIcon;
  163. HShader mShaderGizmoPicking;
  164. HShader mShaderGizmoAlphaPicking;
  165. HShader mShaderGizmoText;
  166. HShader mShaderHandleSolid;
  167. HShader mShaderHandleLine;
  168. HShader mShaderHandleClearAlpha;
  169. HShader mShaderSelection;
  170. HFont mDefaultFont;
  171. HFont mDefaultAAFont;
  172. HGUISkin mSkin;
  173. SPtr<ResourceManifest> mResourceManifest;
  174. static const char* ShaderFolder;
  175. static const char* SkinFolder;
  176. static const char* IconFolder;
  177. static const char* ShaderIncludeFolder;
  178. static const char* SpriteSubFolder;
  179. Path BuiltinDataFolder;
  180. Path EditorSkinFolder;
  181. Path EditorSkinSpritesFolder;
  182. Path EditorIconFolder;
  183. Path EditorIconSpritesFolder;
  184. Path EditorShaderFolder;
  185. Path EditorShaderIncludeFolder;
  186. Path BuiltinRawDataFolder;
  187. Path EditorRawSkinFolder;
  188. Path EditorRawIconsFolder;
  189. Path EditorRawShaderIncludeFolder;
  190. Path EditorRawShaderFolder;
  191. Path ResourceManifestPath;
  192. static const WString DefaultFontFilename;
  193. static const WString DefaultAAFontFilename;
  194. static const UINT32 DefaultFontSize;
  195. static const UINT32 TitleFontSize;
  196. static const Color TextNormalColor;
  197. static const Color TextActiveColor;
  198. static const WString GUISkinFile;
  199. static const WString FolderIconTex;
  200. static const WString MeshIconTex;
  201. static const WString TextureIconTex;
  202. static const WString FontIconTex;
  203. static const WString PlainTextIconTex;
  204. static const WString ScriptCodeIconTex;
  205. static const WString ShaderIconTex;
  206. static const WString ShaderIncludeIconTex;
  207. static const WString MaterialIconTex;
  208. static const WString SpriteTextureIconTex;
  209. static const WString PrefabIconTex;
  210. static const WString GUISkinIconTex;
  211. static const WString PhysicsMaterialIconTex;
  212. static const WString PhysicsMeshIconTex;
  213. static const WString AudioClipIconTex;
  214. static const WString AnimationClipIconTex;
  215. static const WString WindowBackgroundTex;
  216. static const WString WindowFrameNormal;
  217. static const WString WindowFrameFocused;
  218. static const WString TabBarBackgroundTex;
  219. static const WString TitleBarBackgroundTex;
  220. static const WString CloseButtonNormalTex;
  221. static const WString CloseButtonHoverTex;
  222. static const WString CloseButtonActiveTex;
  223. static const WString MinButtonNormalTex;
  224. static const WString MinButtonHoverTex;
  225. static const WString MinButtonActiveTex;
  226. static const WString MaxButtonNormalTex;
  227. static const WString MaxButtonHoverTex;
  228. static const WString MaxButtonActiveTex;
  229. static const WString TabButtonNormalTex;
  230. static const WString TabButtonFocusedTex;
  231. static const WString ButtonNormalTex;
  232. static const WString ButtonHoverTex;
  233. static const WString ButtonActiveTex;
  234. static const WString ButtonLeftNormalTex;
  235. static const WString ButtonLeftHoverTex;
  236. static const WString ButtonLeftActiveTex;
  237. static const WString ButtonRightNormalTex;
  238. static const WString ButtonRightHoverTex;
  239. static const WString ButtonRightActiveTex;
  240. static const WString ToggleNormalTex;
  241. static const WString ToggleHoverTex;
  242. static const WString ToggleNormalOnTex;
  243. static const WString ToggleHoverOnTex;
  244. static const WString ObjectDropBtnNormalTex;
  245. static const WString ObjectDropBtnNormalOnTex;
  246. static const WString ObjectClearBtnNormalTex;
  247. static const WString ObjectClearBtnHoverTex;
  248. static const WString ObjectClearBtnActiveTex;
  249. static const WString SliderHBackgroundTex;
  250. static const WString SliderHFillTex;
  251. static const WString SliderVBackgroundTex;
  252. static const WString SliderVFillTex;
  253. static const WString SliderHandleNormalTex;
  254. static const WString SliderHandleHoverTex;
  255. static const WString SliderHandleActiveTex;
  256. static const WString FoldoutOpenNormalTex;
  257. static const WString FoldoutOpenHoverTex;
  258. static const WString FoldoutOpenActiveTex;
  259. static const WString FoldoutClosedNormalTex;
  260. static const WString FoldoutClosedHoverTex;
  261. static const WString FoldoutClosedActiveTex;
  262. static const WString InputBoxNormalTex;
  263. static const WString InputBoxHoverTex;
  264. static const WString InputBoxFocusedTex;
  265. static const WString ScrollBarUpNormalTex;
  266. static const WString ScrollBarUpHoverTex;
  267. static const WString ScrollBarUpActiveTex;
  268. static const WString ScrollBarDownNormalTex;
  269. static const WString ScrollBarDownHoverTex;
  270. static const WString ScrollBarDownActiveTex;
  271. static const WString ScrollBarLeftNormalTex;
  272. static const WString ScrollBarLeftHoverTex;
  273. static const WString ScrollBarLeftActiveTex;
  274. static const WString ScrollBarRightNormalTex;
  275. static const WString ScrollBarRightHoverTex;
  276. static const WString ScrollBarRightActiveTex;
  277. static const WString ScrollBarHandleHorzNormalTex;
  278. static const WString ScrollBarHandleHorzHoverTex;
  279. static const WString ScrollBarHandleHorzActiveTex;
  280. static const WString ScrollBarHandleVertNormalTex;
  281. static const WString ScrollBarHandleVertHoverTex;
  282. static const WString ScrollBarHandleVertActiveTex;
  283. static const WString ScrollBarResizeableHandleHorzNormalTex;
  284. static const WString ScrollBarResizeableHandleHorzHoverTex;
  285. static const WString ScrollBarResizeableHandleHorzActiveTex;
  286. static const WString ScrollBarResizeableHandleVertNormalTex;
  287. static const WString ScrollBarResizeableHandleVertHoverTex;
  288. static const WString ScrollBarResizeableHandleVertActiveTex;
  289. static const WString ScrollBarHBgTex;
  290. static const WString ScrollBarVBgTex;
  291. static const WString DropDownBtnNormalTex;
  292. static const WString DropDownBtnHoverTex;
  293. static const WString DropDownBtnActiveTex;
  294. static const WString DropDownBoxBgTex;
  295. static const WString DropDownBoxSideBgTex;
  296. static const WString DropDownBoxHandleTex;
  297. static const WString DropDownBoxEntryNormalTex;
  298. static const WString DropDownBoxEntryHoverTex;
  299. static const WString DropDownBoxEntryToggleNormalTex;
  300. static const WString DropDownBoxEntryToggleHoverTex;
  301. static const WString DropDownBoxEntryToggleNormalOnTex;
  302. static const WString DropDownBoxEntryToggleHoverOnTex;
  303. static const WString DropDownBoxBtnUpNormalTex;
  304. static const WString DropDownBoxBtnUpHoverTex;
  305. static const WString DropDownBoxBtnDownNormalTex;
  306. static const WString DropDownBoxBtnDownHoverTex;
  307. static const WString DropDownBoxEntryExpNormalTex;
  308. static const WString DropDownBoxEntryExpHoverTex;
  309. static const WString DropDownSeparatorTex;
  310. static const WString MenuBarBgTex;
  311. static const WString MenuBarBansheeLogoTex;
  312. static const WString MenuBarBtnNormalTex;
  313. static const WString MenuBarBtnHoverTex;
  314. static const WString MenuBarBtnActiveTex;
  315. static const WString MenuBarLineNormalTex;
  316. static const WString MenuBarLineActiveTex;
  317. static const WString ToolBarBtnNormalTex;
  318. static const WString ToolBarBtnHoverTex;
  319. static const WString ToolBarBtnActiveTex;
  320. static const WString ToolBarSeparatorTex;
  321. static const WString TreeViewExpandButtonOffNormal;
  322. static const WString TreeViewExpandButtonOffHover;
  323. static const WString TreeViewExpandButtonOnNormal;
  324. static const WString TreeViewExpandButtonOnHover;
  325. static const WString TreeViewHighlightBackground;
  326. static const WString TreeViewEditBox;
  327. static const WString TreeViewElementHighlight;
  328. static const WString TreeViewElementSepHighlight;
  329. static const WString ColorPickerSliderHorzHandleTex;
  330. static const WString ColorPickerSliderVertHandleTex;
  331. static const WString ColorPickerSlider2DHandleTex;
  332. static const WString ProgressBarFillTex;
  333. static const WString ProgressBarBgTex;
  334. static const WString SelectionAreaTex;
  335. static const WString SelectionBgTex;
  336. static const WString TextureDropTex;
  337. static const WString TextureDropOnTex;
  338. static const WString XButtonNormalTex;
  339. static const WString XButtonHoverTex;
  340. static const WString XButtonActiveTex;
  341. static const WString StatusBarBgTex;
  342. static const WString ScrollAreaBgTex;
  343. static const WString InspectorTitleBgTex;
  344. static const WString InspectorContentBgTex;
  345. static const WString InspectorContentBgAlternateTex;
  346. static const WString LibraryEntryFirstBgTex;
  347. static const WString LibraryEntryBgTex;
  348. static const WString LibraryEntryLastBgTex;
  349. static const WString LibraryEntryVertFirstBgTex;
  350. static const WString LibraryEntryVertBgTex;
  351. static const WString LibraryEntryVertLastBgTex;
  352. static const WString ShaderDockOverlayFile;
  353. static const WString ShaderSceneGridFile;
  354. static const WString ShaderPickingCullNoneFile;
  355. static const WString ShaderPickingCullCWFile;
  356. static const WString ShaderPickingCullCCWFile;
  357. static const WString ShaderPickingAlphaCullNoneFile;
  358. static const WString ShaderPickingAlphaCullCWFile;
  359. static const WString ShaderPickingAlphaCullCCWFile;
  360. static const WString ShaderLineGizmoFile;
  361. static const WString ShaderSolidGizmoFile;
  362. static const WString ShaderWireGizmoFile;
  363. static const WString ShaderLineHandleFile;
  364. static const WString ShaderSolidHandleFile;
  365. static const WString ShaderHandleClearAlphaFile;
  366. static const WString ShaderIconGizmoFile;
  367. static const WString ShaderGizmoPickingFile;
  368. static const WString ShaderGizmoPickingAlphaFile;
  369. static const WString ShaderTextGizmoFile;
  370. static const WString ShaderSelectionFile;
  371. static const WString EmptyShaderCodeFile;
  372. static const WString EmptyCSScriptCodeFile;
  373. };
  374. /** @} */
  375. }