| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUISkin.h"
- #include "BsModule.h"
- #include "BsGUIContent.h"
- #include "BsApplication.h"
- namespace BansheeEngine
- {
- /** @addtogroup Utility-Editor
- * @{
- */
- /** Types of valid icons used when viewing the project library. */
- enum class ProjectIcon
- {
- Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
- PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip
- };
- /** Types of icons that may be displayed on the tool bar. */
- enum class ToolbarIcon
- {
- NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
- NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
- SaveScene
- };
- /** Types of icons that may be displayed in the scene window. */
- enum class SceneWindowIcon
- {
- View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
- };
- /** Types of icons that may be displayed in the inspector window. */
- enum class InspectorWindowIcon
- {
- Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
- };
- /** Types of icons that may be displayed in the library window. */
- enum class LibraryWindowIcon
- {
- Home, Up, Clear, Options
- };
- /** Types of icons that may be displayed in the animation editor window. */
- enum class AnimationWindowIcon
- {
- Play, Record, FrameForward, FrameBack, AddKeyframe, AddEvent, Keyframe, Event
- };
- /** Types of icons used in various areas throughout the editor. */
- enum class EditorIcon
- {
- X, Component, SceneObject
- };
- /** Types of icons to be used along with log messages depending on their severity. */
- enum class LogMessageIcon
- {
- Info, Warning, Error
- };
- /** Contains a set of built-in resources used by the editor. */
- class BS_ED_EXPORT BuiltinEditorResources : public BansheeEngine::Module<BuiltinEditorResources>
- {
- public:
- BuiltinEditorResources();
- ~BuiltinEditorResources();
- /** Returns the default editor GUI skin. */
- const HGUISkin& getSkin() const { return mSkin; }
- /** Returns the default font used by the editor. */
- const HFont& getDefaultFont() const { return mDefaultFont; }
- /** Returns the default antialiased font used by the editor. */
- const HFont& getDefaultAAFont() const { return mDefaultAAFont; }
- /** Creates a material used for docking drop overlay used by the editor. */
- HMaterial createDockDropOverlayMaterial() const;
- /** Creates a material used for rendering the scene grid. */
- HMaterial createSceneGridMaterial() const;
- /** Creates a material used for picking non-transparent objects in scene view. */
- HMaterial createPicking(CullingMode cullMode) const;
- /** Creates a material used for picking transparent objects in scene view. */
- HMaterial createPickingAlpha(CullingMode cullMode) const;
- /** Creates a material used for rendering line gizmos. */
- HMaterial createLineGizmoMat() const;
- /** Creates a material used for rendering solid gizmos. */
- HMaterial createSolidGizmoMat() const;
- /** Creates a material used for rendering wireframe gizmos. */
- HMaterial createWireGizmoMat() const;
- /** Creates a material used for rendering icon gizmos. */
- HMaterial createIconGizmoMat() const;
- /** Creates a material used for picking non-transparent gizmos. */
- HMaterial createGizmoPickingMat() const;
- /** Creates a material used for picking transparent gizmos. */
- HMaterial createAlphaGizmoPickingMat() const;
- /** Creates a material used for rendering line handles. */
- HMaterial createLineHandleMat() const;
- /** Creates a material used for rendering solid handles. */
- HMaterial createSolidHandleMat() const;
- /** Creates a material used for rendering text for gizmos and handles. */
- HMaterial createTextGizmoMat() const;
- /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
- HMaterial createHandleClearAlphaMat() const;
- /** Creates a material used for displaying selected objects. */
- HMaterial createSelectionMat() const;
- /**
- * Retrieves an icon that represents a specific resource type that may be displayed when viewing the project
- * library.
- */
- HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
- /** Retrieves an icon that may be displayed on the main window's toolbar. */
- HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
- /** Retrieves an icon that may be displayed on the scene window. */
- GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the library window. */
- HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the inspector window. */
- HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the animation editor window. */
- GUIContentImages getAnimationWindowIcon(AnimationWindowIcon icon) const;
- /** Retrieves an icon that represents a specific generic editor icon. */
- HSpriteTexture getIcon(EditorIcon icon) const;
- /** Retrieves an icon that represents a specific log message type. */
- HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
- /** Returns text contained in the default "empty" shader. */
- WString getEmptyShaderCode() const;
- /** Returns text contained in the default "empty" C# script. */
- WString getEmptyCSScriptCode() const;
- /** Returns absolute path to the builtin shader include folder. */
- static Path getShaderIncludeFolder();
- /** Returns absolute path to the default widget layout file. */
- static Path getDefaultWidgetLayoutPath();
- static const String ObjectFieldStyleName;
- static const String ObjectFieldLabelStyleName;
- static const String ObjectFieldDropBtnStyleName;
- static const String ObjectFieldClearBtnStyleName;
- static const String TextureFieldStyleName;
- static const String TextureFieldLabelStyleName;
- static const String TextureFieldDropStyleName;
- static const String TextureFieldClearBtnStyleName;
- private:
- /**
- * Imports all necessary resources and converts them to engine-ready format.
- *
- * @note
- * Normally you only want to use this during development phase and then ship with engine-ready format only.
- */
- void preprocess();
- /** Generates the default editor skin and all GUI element styles. */
- SPtr<GUISkin> generateGUISkin();
- /**
- * Generates different sizes of resource icons. Expects maximum sizes of the icons to already be present. Resulting
- * textures will be saved to the same directory the maximum size textures are in.
- */
- void generateResourceIcons(const Path& inputFolder, const SPtr<ResourceManifest>& resourceManifest);
- /** Loads a GUI skin texture with the specified filename. */
- HSpriteTexture getGUITexture(const WString& name) const;
- /** Loads a GUI icon with the specified filename. */
- HSpriteTexture getGUIIcon(const WString& name) const;
- /** Loads a shader with the specified filename */
- HShader getShader(const WString& name) const;
- HShader mShaderDockOverlay;
- HShader mShaderSceneGrid;
- HShader mShaderPicking[3];
- HShader mShaderPickingAlpha[3];
- HShader mShaderGizmoSolid;
- HShader mShaderGizmoWire;
- HShader mShaderGizmoLine;
- HShader mShaderGizmoIcon;
- HShader mShaderGizmoPicking;
- HShader mShaderGizmoAlphaPicking;
- HShader mShaderGizmoText;
- HShader mShaderHandleSolid;
- HShader mShaderHandleLine;
- HShader mShaderHandleClearAlpha;
- HShader mShaderSelection;
- HFont mDefaultFont;
- HFont mDefaultAAFont;
- HGUISkin mSkin;
- SPtr<ResourceManifest> mResourceManifest;
- static const char* ShaderFolder;
- static const char* SkinFolder;
- static const char* IconFolder;
- static const char* ShaderIncludeFolder;
- static const char* SpriteSubFolder;
- Path BuiltinDataFolder;
- Path EditorSkinFolder;
- Path EditorSkinSpritesFolder;
- Path EditorIconFolder;
- Path EditorIconSpritesFolder;
- Path EditorShaderFolder;
- Path EditorShaderIncludeFolder;
- Path BuiltinRawDataFolder;
- Path EditorRawSkinFolder;
- Path EditorRawIconsFolder;
- Path EditorRawShaderIncludeFolder;
- Path EditorRawShaderFolder;
- Path ResourceManifestPath;
- static const WString DefaultFontFilename;
- static const WString DefaultAAFontFilename;
- static const UINT32 DefaultFontSize;
- static const UINT32 TitleFontSize;
- static const Color TextNormalColor;
- static const Color TextActiveColor;
- static const WString GUISkinFile;
- static const WString FolderIconTex;
- static const WString MeshIconTex;
- static const WString TextureIconTex;
- static const WString FontIconTex;
- static const WString PlainTextIconTex;
- static const WString ScriptCodeIconTex;
- static const WString ShaderIconTex;
- static const WString ShaderIncludeIconTex;
- static const WString MaterialIconTex;
- static const WString SpriteTextureIconTex;
- static const WString PrefabIconTex;
- static const WString GUISkinIconTex;
- static const WString PhysicsMaterialIconTex;
- static const WString PhysicsMeshIconTex;
- static const WString AudioClipIconTex;
- static const WString AnimationClipIconTex;
- static const WString WindowBackgroundTex;
- static const WString WindowFrameNormal;
- static const WString WindowFrameFocused;
- static const WString TabBarBackgroundTex;
- static const WString TitleBarBackgroundTex;
- static const WString CloseButtonNormalTex;
- static const WString CloseButtonHoverTex;
- static const WString CloseButtonActiveTex;
- static const WString MinButtonNormalTex;
- static const WString MinButtonHoverTex;
- static const WString MinButtonActiveTex;
- static const WString MaxButtonNormalTex;
- static const WString MaxButtonHoverTex;
- static const WString MaxButtonActiveTex;
- static const WString TabButtonNormalTex;
- static const WString TabButtonFocusedTex;
- static const WString ButtonNormalTex;
- static const WString ButtonHoverTex;
- static const WString ButtonActiveTex;
- static const WString ButtonLeftNormalTex;
- static const WString ButtonLeftHoverTex;
- static const WString ButtonLeftActiveTex;
- static const WString ButtonRightNormalTex;
- static const WString ButtonRightHoverTex;
- static const WString ButtonRightActiveTex;
- static const WString ToggleNormalTex;
- static const WString ToggleHoverTex;
- static const WString ToggleNormalOnTex;
- static const WString ToggleHoverOnTex;
- static const WString ObjectDropBtnNormalTex;
- static const WString ObjectDropBtnNormalOnTex;
- static const WString ObjectClearBtnNormalTex;
- static const WString ObjectClearBtnHoverTex;
- static const WString ObjectClearBtnActiveTex;
- static const WString SliderHBackgroundTex;
- static const WString SliderHFillTex;
- static const WString SliderVBackgroundTex;
- static const WString SliderVFillTex;
- static const WString SliderHandleNormalTex;
- static const WString SliderHandleHoverTex;
- static const WString SliderHandleActiveTex;
- static const WString FoldoutOpenNormalTex;
- static const WString FoldoutOpenHoverTex;
- static const WString FoldoutOpenActiveTex;
- static const WString FoldoutClosedNormalTex;
- static const WString FoldoutClosedHoverTex;
- static const WString FoldoutClosedActiveTex;
- static const WString InputBoxNormalTex;
- static const WString InputBoxHoverTex;
- static const WString InputBoxFocusedTex;
- static const WString ScrollBarUpNormalTex;
- static const WString ScrollBarUpHoverTex;
- static const WString ScrollBarUpActiveTex;
- static const WString ScrollBarDownNormalTex;
- static const WString ScrollBarDownHoverTex;
- static const WString ScrollBarDownActiveTex;
- static const WString ScrollBarLeftNormalTex;
- static const WString ScrollBarLeftHoverTex;
- static const WString ScrollBarLeftActiveTex;
- static const WString ScrollBarRightNormalTex;
- static const WString ScrollBarRightHoverTex;
- static const WString ScrollBarRightActiveTex;
- static const WString ScrollBarHandleHorzNormalTex;
- static const WString ScrollBarHandleHorzHoverTex;
- static const WString ScrollBarHandleHorzActiveTex;
- static const WString ScrollBarHandleVertNormalTex;
- static const WString ScrollBarHandleVertHoverTex;
- static const WString ScrollBarHandleVertActiveTex;
- static const WString ScrollBarResizeableHandleHorzNormalTex;
- static const WString ScrollBarResizeableHandleHorzHoverTex;
- static const WString ScrollBarResizeableHandleHorzActiveTex;
- static const WString ScrollBarResizeableHandleVertNormalTex;
- static const WString ScrollBarResizeableHandleVertHoverTex;
- static const WString ScrollBarResizeableHandleVertActiveTex;
- static const WString ScrollBarHBgTex;
- static const WString ScrollBarVBgTex;
- static const WString DropDownBtnNormalTex;
- static const WString DropDownBtnHoverTex;
- static const WString DropDownBtnActiveTex;
- static const WString DropDownBoxBgTex;
- static const WString DropDownBoxSideBgTex;
- static const WString DropDownBoxHandleTex;
- static const WString DropDownBoxEntryNormalTex;
- static const WString DropDownBoxEntryHoverTex;
- static const WString DropDownBoxEntryToggleNormalTex;
- static const WString DropDownBoxEntryToggleHoverTex;
- static const WString DropDownBoxEntryToggleNormalOnTex;
- static const WString DropDownBoxEntryToggleHoverOnTex;
- static const WString DropDownBoxBtnUpNormalTex;
- static const WString DropDownBoxBtnUpHoverTex;
- static const WString DropDownBoxBtnDownNormalTex;
- static const WString DropDownBoxBtnDownHoverTex;
- static const WString DropDownBoxEntryExpNormalTex;
- static const WString DropDownBoxEntryExpHoverTex;
- static const WString DropDownSeparatorTex;
- static const WString MenuBarBgTex;
- static const WString MenuBarBansheeLogoTex;
- static const WString MenuBarBtnNormalTex;
- static const WString MenuBarBtnHoverTex;
- static const WString MenuBarBtnActiveTex;
- static const WString MenuBarLineNormalTex;
- static const WString MenuBarLineActiveTex;
- static const WString ToolBarBtnNormalTex;
- static const WString ToolBarBtnHoverTex;
- static const WString ToolBarBtnActiveTex;
- static const WString ToolBarSeparatorTex;
- static const WString TreeViewExpandButtonOffNormal;
- static const WString TreeViewExpandButtonOffHover;
- static const WString TreeViewExpandButtonOnNormal;
- static const WString TreeViewExpandButtonOnHover;
- static const WString TreeViewHighlightBackground;
- static const WString TreeViewEditBox;
- static const WString TreeViewElementHighlight;
- static const WString TreeViewElementSepHighlight;
- static const WString ColorPickerSliderHorzHandleTex;
- static const WString ColorPickerSliderVertHandleTex;
- static const WString ColorPickerSlider2DHandleTex;
- static const WString ProgressBarFillTex;
- static const WString ProgressBarBgTex;
- static const WString SelectionAreaTex;
- static const WString SelectionBgTex;
- static const WString TextureDropTex;
- static const WString TextureDropOnTex;
- static const WString XButtonNormalTex;
- static const WString XButtonHoverTex;
- static const WString XButtonActiveTex;
- static const WString StatusBarBgTex;
- static const WString ScrollAreaBgTex;
- static const WString InspectorTitleBgTex;
- static const WString InspectorContentBgTex;
- static const WString InspectorContentBgAlternateTex;
- static const WString LibraryEntryFirstBgTex;
- static const WString LibraryEntryBgTex;
- static const WString LibraryEntryLastBgTex;
- static const WString LibraryEntryVertFirstBgTex;
- static const WString LibraryEntryVertBgTex;
- static const WString LibraryEntryVertLastBgTex;
- static const WString ShaderDockOverlayFile;
- static const WString ShaderSceneGridFile;
- static const WString ShaderPickingCullNoneFile;
- static const WString ShaderPickingCullCWFile;
- static const WString ShaderPickingCullCCWFile;
- static const WString ShaderPickingAlphaCullNoneFile;
- static const WString ShaderPickingAlphaCullCWFile;
- static const WString ShaderPickingAlphaCullCCWFile;
- static const WString ShaderLineGizmoFile;
- static const WString ShaderSolidGizmoFile;
- static const WString ShaderWireGizmoFile;
- static const WString ShaderLineHandleFile;
- static const WString ShaderSolidHandleFile;
- static const WString ShaderHandleClearAlphaFile;
- static const WString ShaderIconGizmoFile;
- static const WString ShaderGizmoPickingFile;
- static const WString ShaderGizmoPickingAlphaFile;
- static const WString ShaderTextGizmoFile;
- static const WString ShaderSelectionFile;
- static const WString EmptyShaderCodeFile;
- static const WString EmptyCSScriptCodeFile;
- };
- /** @} */
- }
|