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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsEditorCommand.h"
- #include "BsUndoRedo.h"
- #include "BsEditorUtility.h"
- namespace BansheeEngine
- {
- /** @addtogroup UndoRedo
- * @{
- */
- /**
- * A command used for undo/redo purposes. It records a state of the entire scene object at a specific point and allows
- * you to restore it to its original values as needed.
- */
- class BS_ED_EXPORT CmdRecordSO : public EditorCommand
- {
- public:
- ~CmdRecordSO();
- /**
- * Creates and executes the command on the provided scene object. Automatically registers the command with undo/redo
- * system.
- *
- * @param[in] sceneObject Scene object to record.
- * @param[in] recordHierarchy If true, all children of the provided scene object will be recorded as well.
- * @param[in] description Optional description of what exactly the command does.
- */
- static void execute(const HSceneObject& sceneObject, bool recordHierarchy = false,
- const WString& description = StringUtil::WBLANK);
- /** @copydoc EditorCommand::commit */
- void commit() override;
- /** @copydoc EditorCommand::revert */
- void revert() override;
- private:
- friend class UndoRedo;
- CmdRecordSO(const WString& description, const HSceneObject& sceneObject, bool recordHierarchy);
- /**
- * Saves the state of the specified object, all of its children and components. Make sure to call clear() when you
- * no longer need the data, or wish to call this method again.
- */
- void recordSO(const HSceneObject& sceneObject);
- /** Clears all the stored data and frees memory. */
- void clear();
- HSceneObject mSceneObject;
- EditorUtility::SceneObjProxy mSceneObjectProxy;
- bool mRecordHierarchy;
- UINT8* mSerializedObject;
- UINT32 mSerializedObjectSize;
- };
- /** @} */
- }
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