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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsWin32Prerequisites.h"
- #include "BsRenderWindow.h"
- namespace BansheeEngine
- {
- /** @addtogroup GL
- * @{
- */
- class Win32RenderWindow;
- /** Contains various properties that describe a render window. */
- class BS_RSGL_EXPORT Win32RenderWindowProperties : public RenderWindowProperties
- {
- public:
- Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
- virtual ~Win32RenderWindowProperties() { }
- private:
- friend class Win32RenderWindowCore;
- friend class Win32RenderWindow;
- };
- /**
- * Render window implementation for Windows.
- *
- * @note Core thread only.
- */
- class BS_RSGL_EXPORT Win32RenderWindowCore : public RenderWindowCore
- {
- public:
- Win32RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport);
- ~Win32RenderWindowCore();
- /** @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */
- void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
- /** @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */
- void setFullscreen(const VideoMode& videoMode) override;
- /** @copydoc RenderWindowCore::setWindowed */
- void setWindowed(UINT32 width, UINT32 height) override;
- /** @copydoc RenderWindowCore::setHidden */
- void setHidden(bool hidden) override;
- /** @copydoc RenderWindowCore::minimize */
- void minimize() override;
- /** @copydoc RenderWindowCore::maximize */
- void maximize() override;
- /** @copydoc RenderWindowCore::restore */
- void restore() override;
- /** @copydoc RenderWindowCore::move */
- void move(INT32 left, INT32 top) override;
- /** @copydoc RenderWindowCore::resize */
- void resize(UINT32 width, UINT32 height) override;
- /**
- * Copies the contents of a frame buffer into the pre-allocated buffer.
- *
- * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
- * @param[in] buffer Frame buffer to read the contents from.
- */
- void copyToMemory(PixelData& dst, FrameBuffer buffer);
- /** @copydoc RenderWindowCore::swapBuffers */
- void swapBuffers() override;
- /** @copydoc RenderWindowCore::getCustomAttribute */
- void getCustomAttribute(const String& name, void* pData) const override;
- /** @copydoc RenderWindowCore::setActive */
- virtual void setActive(bool state) override;
- /** @copydoc RenderWindowCore::_windowMovedOrResized */
- void _windowMovedOrResized() override;
- /** Returns handle to device context associated with the window. */
- HDC _getHDC() const { return mHDC; }
- /** Returns internal window handle. */
- HWND _getHWnd() const;
- protected:
- friend class Win32GLSupport;
- /** @copydoc CoreObjectCore::initialize */
- virtual void initialize() override;
- /** @copydoc RenderWindowCore::getProperties */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /** @copydoc RenderWindowCore::getSyncedProperties */
- RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
- /** @copydoc RenderWindowCore::syncProperties */
- void syncProperties() override;
- protected:
- friend class Win32RenderWindow;
- Win32Window* mWindow;
- Win32GLSupport& mGLSupport;
- HDC mHDC;
- bool mIsChild;
- char* mDeviceName;
- int mDisplayFrequency;
- bool mShowOnSwap;
- SPtr<Win32Context> mContext;
- Win32RenderWindowProperties mProperties;
- Win32RenderWindowProperties mSyncedProperties;
- };
- /**
- * Render window implementation for Windows.
- *
- * @note Sim thread only.
- */
- class BS_RSGL_EXPORT Win32RenderWindow : public RenderWindow
- {
- public:
- ~Win32RenderWindow() { }
- /** @copydoc RenderWindow::screenToWindowPos */
- void getCustomAttribute(const String& name, void* pData) const override;
- /** @copydoc RenderWindow::screenToWindowPos */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
- /** @copydoc RenderWindow::windowToScreenPos */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
- /** @copydoc RenderWindow::getCore */
- SPtr<Win32RenderWindowCore> getCore() const;
- protected:
- friend class GLRenderWindowManager;
- friend class Win32GLSupport;
- friend class Win32RenderWindowCore;
- Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport);
- /** @copydoc RenderWindow::getProperties */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /** @copydoc RenderWindow::syncProperties */
- void syncProperties() override;
- /** Retrieves internal window handle. */
- HWND getHWnd() const;
- private:
- Win32GLSupport& mGLSupport;
- Win32RenderWindowProperties mProperties;
- };
- /** @} */
- }
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