| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPhysXPrerequisites.h"
- #include "BsPhysics.h"
- #include "BsPhysicsCommon.h"
- #include "PxPhysics.h"
- #include "foundation/Px.h"
- #include "characterkinematic\PxControllerManager.h"
- #include "cooking/PxCooking.h"
- namespace BansheeEngine
- {
- /** @addtogroup PhysX
- * @{
- */
- /** NVIDIA PhysX implementation of Physics. */
- class PhysX : public Physics
- {
- /** Type of contacts reported by PhysX simulation. */
- enum class ContactEventType
- {
- ContactBegin,
- ContactStay,
- ContactEnd
- };
- /** Event reported when a physics object interacts with a collider. */
- struct TriggerEvent
- {
- Collider* trigger; /** Trigger that was interacted with. */
- Collider* other; /** Collider that was interacted with. */
- ContactEventType type; /** Exact type of the event. */
- };
- /** Event reported when two colliders interact. */
- struct ContactEvent
- {
- Collider* colliderA; /** First collider. */
- Collider* colliderB; /** Second collider. */
- ContactEventType type; /** Exact type of the event. */
- // Note: Not too happy this is heap allocated, use static allocator?
- Vector<ContactPoint> points; /** Information about all contact points between the colliders. */
- };
- /** Event reported when a joint breaks. */
- struct JointBreakEvent
- {
- Joint* joint; /** Broken joint. */
- };
- public:
- PhysX(const PHYSICS_INIT_DESC& input);
- ~PhysX();
- /** @copydoc Physics::update */
- void update() override;
- /** @copydoc Physics::createMaterial */
- SPtr<PhysicsMaterial> createMaterial(float staticFriction, float dynamicFriction, float restitution) override;
- /** @copydoc Physics::createMesh */
- SPtr<PhysicsMesh> createMesh(const SPtr<MeshData>& meshData, PhysicsMeshType type) override;
- /** @copydoc Physics::createRigidbody */
- SPtr<Rigidbody> createRigidbody(const HSceneObject& linkedSO) override;
- /** @copydoc Physics::createBoxCollider */
- SPtr<BoxCollider> createBoxCollider(const Vector3& extents, const Vector3& position,
- const Quaternion& rotation) override;
- /** @copydoc Physics::createSphereCollider */
- SPtr<SphereCollider> createSphereCollider(float radius, const Vector3& position, const Quaternion& rotation) override;
- /** @copydoc Physics::createPlaneCollider */
- SPtr<PlaneCollider> createPlaneCollider(const Vector3& position, const Quaternion& rotation) override;
- /** @copydoc Physics::createCapsuleCollider */
- SPtr<CapsuleCollider> createCapsuleCollider(float radius, float halfHeight, const Vector3& position,
- const Quaternion& rotation) override;
- /** @copydoc Physics::createMeshCollider */
- SPtr<MeshCollider> createMeshCollider(const Vector3& position, const Quaternion& rotation) override;
- /** @copydoc Physics::createFixedJoint */
- SPtr<FixedJoint> createFixedJoint(const FIXED_JOINT_DESC& desc) override;
- /** @copydoc Physics::createDistanceJoint */
- SPtr<DistanceJoint> createDistanceJoint(const DISTANCE_JOINT_DESC& desc) override;
- /** @copydoc Physics::createHingeJoint */
- SPtr<HingeJoint> createHingeJoint(const HINGE_JOINT_DESC& desc) override;
- /** @copydoc Physics::createSphericalJoint */
- SPtr<SphericalJoint> createSphericalJoint(const SPHERICAL_JOINT_DESC& desc) override;
- /** @copydoc Physics::createSliderJoint */
- SPtr<SliderJoint> createSliderJoint(const SLIDER_JOINT_DESC& desc) override;
- /** @copydoc Physics::createD6Joint */
- SPtr<D6Joint> createD6Joint(const D6_JOINT_DESC& desc) override;
- /** @copydoc Physics::createCharacterController*/
- SPtr<CharacterController> createCharacterController(const CHAR_CONTROLLER_DESC& desc) override;
- /** @copydoc Physics::rayCast(const Vector3&, const Vector3&, PhysicsQueryHit&, UINT64, float) const */
- bool rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::boxCast */
- bool boxCast(const AABox& box, const Quaternion& rotation, const Vector3& unitDir, PhysicsQueryHit& hit,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::sphereCast */
- bool sphereCast(const Sphere& sphere, const Vector3& unitDir, PhysicsQueryHit& hit,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::capsuleCast */
- bool capsuleCast(const Capsule& capsule, const Quaternion& rotation, const Vector3& unitDir,
- PhysicsQueryHit& hit, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::convexCast */
- bool convexCast(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation,
- const Vector3& unitDir, PhysicsQueryHit& hit, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::rayCastAll(const Vector3&, const Vector3&, UINT64, float) const */
- Vector<PhysicsQueryHit> rayCastAll(const Vector3& origin, const Vector3& unitDir,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::boxCastAll */
- Vector<PhysicsQueryHit> boxCastAll(const AABox& box, const Quaternion& rotation,
- const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::sphereCastAll */
- Vector<PhysicsQueryHit> sphereCastAll(const Sphere& sphere, const Vector3& unitDir,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::capsuleCastAll */
- Vector<PhysicsQueryHit> capsuleCastAll(const Capsule& capsule, const Quaternion& rotation,
- const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::convexCastAll */
- Vector<PhysicsQueryHit> convexCastAll(const HPhysicsMesh& mesh, const Vector3& position,
- const Quaternion& rotation, const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS,
- float max = FLT_MAX) const override;
- /** @copydoc Physics::rayCastAny(const Vector3&, const Vector3&, UINT64, float) const */
- bool rayCastAny(const Vector3& origin, const Vector3& unitDir,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::boxCastAny */
- bool boxCastAny(const AABox& box, const Quaternion& rotation, const Vector3& unitDir,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::sphereCastAny */
- bool sphereCastAny(const Sphere& sphere, const Vector3& unitDir,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::capsuleCastAny */
- bool capsuleCastAny(const Capsule& capsule, const Quaternion& rotation, const Vector3& unitDir,
- UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::convexCastAny */
- bool convexCastAny(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation,
- const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override;
- /** @copydoc Physics::boxOverlapAny */
- bool boxOverlapAny(const AABox& box, const Quaternion& rotation, UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::sphereOverlapAny */
- bool sphereOverlapAny(const Sphere& sphere, UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::capsuleOverlapAny */
- bool capsuleOverlapAny(const Capsule& capsule, const Quaternion& rotation,
- UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::convexOverlapAny */
- bool convexOverlapAny(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation,
- UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::setFlag */
- void setFlag(PhysicsFlags flags, bool enabled) override;
- /** @copydoc Physics::setPaused */
- void setPaused(bool paused) override;
- /** @copydoc Physics::getGravity */
- Vector3 getGravity() const override;
- /** @copydoc Physics::setGravity */
- void setGravity(const Vector3& gravity) override;
- /** @copydoc Physics::getMaxTesselationEdgeLength */
- float getMaxTesselationEdgeLength() const override { return mTesselationLength; }
- /** @copydoc Physics::setMaxTesselationEdgeLength */
- void setMaxTesselationEdgeLength(float length) override;
- /** @copydoc Physics::addBroadPhaseRegion */
- UINT32 addBroadPhaseRegion(const AABox& region) override;
- /** @copydoc Physics::removeBroadPhaseRegion */
- void removeBroadPhaseRegion(UINT32 regionId) override;
- /** @copydoc Physics::clearBroadPhaseRegions */
- void clearBroadPhaseRegions() override;
- /** @copydoc Physics::_boxOverlap */
- Vector<Collider*> _boxOverlap(const AABox& box, const Quaternion& rotation,
- UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::_sphereOverlap */
- Vector<Collider*> _sphereOverlap(const Sphere& sphere, UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::_capsuleOverlap */
- Vector<Collider*> _capsuleOverlap(const Capsule& capsule, const Quaternion& rotation,
- UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::_convexOverlap */
- Vector<Collider*> _convexOverlap(const HPhysicsMesh& mesh, const Vector3& position,
- const Quaternion& rotation, UINT64 layer = BS_ALL_LAYERS) const override;
- /** @copydoc Physics::_rayCast */
- bool _rayCast(const Vector3& origin, const Vector3& unitDir, const Collider& collider, PhysicsQueryHit& hit,
- float maxDist = FLT_MAX) const override;
- /** Triggered by the PhysX simulation when an interaction between two colliders is found. */
- void _reportContactEvent(const ContactEvent& event);
- /** Triggered by the PhysX simulation when an interaction between two trigger and a collider is found. */
- void _reportTriggerEvent(const TriggerEvent& event);
- /** Triggered by the PhysX simulation when a joint breaks. */
- void _reportJointBreakEvent(const JointBreakEvent& event);
- /** Returns the default PhysX material. */
- physx::PxMaterial* getDefaultMaterial() const { return mDefaultMaterial; }
- /** Returns the main PhysX object. */
- physx::PxPhysics* getPhysX() const { return mPhysics; }
- /** Returns the main PhysX scene. */
- physx::PxScene* getScene() const { return mScene; }
- /** Returns the PhysX object used for mesh cooking. */
- physx::PxCooking* getCooking() const { return mCooking; }
- /** Returns default scale used in the PhysX scene. */
- physx::PxTolerancesScale getScale() const { return mScale; }
- private:
- friend class PhysXEventCallback;
- /** Sends out all events recorded during simulation to the necessary physics objects. */
- void triggerEvents();
- /**
- * Helper method that performs a sweep query by checking if the provided geometry hits any physics objects
- * when moved along the specified direction. Returns information about the first hit.
- */
- inline bool sweep(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, const Vector3& unitDir,
- PhysicsQueryHit& hit, UINT64 layer, float maxDist) const;
- /**
- * Helper method that performs a sweep query by checking if the provided geometry hits any physics objects
- * when moved along the specified direction. Returns information about all hit.
- */
- inline Vector<PhysicsQueryHit> sweepAll(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm,
- const Vector3& unitDir, UINT64 layer, float maxDist) const;
- /**
- * Helper method that performs a sweep query by checking if the provided geometry hits any physics objects
- * when moved along the specified direction. Returns no information about the hit, but rather just if it happened or
- * not.
- */
- inline bool sweepAny(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, const Vector3& unitDir,
- UINT64 layer, float maxDist) const;
- /** Helper method that returns all colliders that are overlapping the provided geometry. */
- inline Vector<Collider*> overlap(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm,
- UINT64 layer) const;
- /** Helper method that checks if the provided geometry overlaps any physics object. */
- inline bool overlapAny(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, UINT64 layer) const;
- float mSimulationStep = 1.0f/60.0f;
- float mSimulationTime = 0.0f;
- float mFrameTime = 0.0f;
- float mTesselationLength = 3.0f;
- UINT32 mNextRegionIdx = 1;
- bool mPaused = false;
- Vector<TriggerEvent> mTriggerEvents;
- Vector<ContactEvent> mContactEvents;
- Vector<JointBreakEvent> mJointBreakEvents;
- UnorderedMap<UINT32, UINT32> mBroadPhaseRegionHandles;
- physx::PxFoundation* mFoundation = nullptr;
- physx::PxPhysics* mPhysics = nullptr;
- physx::PxCooking* mCooking = nullptr;
- physx::PxScene* mScene = nullptr;
- physx::PxControllerManager* mCharManager = nullptr;
- physx::PxMaterial* mDefaultMaterial = nullptr;
- physx::PxTolerancesScale mScale;
- static const UINT32 SCRATCH_BUFFER_SIZE;
- /** Determines how many physics updates per frame are allowed. Only relevant when framerate is low. */
- static const UINT32 MAX_ITERATIONS_PER_FRAME;
- };
- /** Provides easier access to PhysX. */
- PhysX& gPhysX();
- /** @} */
- }
|