Material.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @addtogroup Rendering
  8. * @{
  9. */
  10. /// <summary>
  11. /// Material that controls how objects are rendered. It is represented by a shader and parameters used to set up that
  12. /// shader. It provides a simple interface for manipulating the parameters.
  13. /// </summary>
  14. public class Material : Resource
  15. {
  16. /// <summary>
  17. /// Creates a new empty material that references no shader.
  18. /// </summary>
  19. public Material()
  20. {
  21. Internal_CreateInstance(this, IntPtr.Zero);
  22. }
  23. /// <summary>
  24. /// Constructor for internal runtime use only.
  25. /// </summary>
  26. /// <param name="dummy">Dummy parameter to differentiate it from other constructors.</param>
  27. private Material(bool dummy)
  28. { }
  29. /// <summary>
  30. /// Creates a new material with the specified shader.
  31. /// </summary>
  32. /// <param name="shader">Shader to initialize the material with.</param>
  33. public Material(Shader shader)
  34. {
  35. IntPtr nativeShader = IntPtr.Zero;
  36. if (shader != null)
  37. nativeShader = shader.GetCachedPtr();
  38. Internal_CreateInstance(this, nativeShader);
  39. }
  40. /// <summary>
  41. /// Shader used by the material. Best technique from the shader will be used for rendering, depending on currently
  42. /// active renderer and render API.
  43. /// </summary>
  44. public Shader Shader
  45. {
  46. get { return Internal_GetShader(mCachedPtr); }
  47. set
  48. {
  49. IntPtr nativeShader = IntPtr.Zero;
  50. if (value != null)
  51. nativeShader = value.GetCachedPtr();
  52. Internal_SetShader(mCachedPtr, nativeShader);
  53. }
  54. }
  55. /// <summary>
  56. /// Assigns a float value to the shader parameter with the specified name.
  57. /// </summary>
  58. /// <param name="name">Name of the shader parameter.</param>
  59. /// <param name="value">Value of the parameter.</param>
  60. public void SetFloat(string name, float value)
  61. {
  62. Internal_SetFloat(mCachedPtr, name, value);
  63. }
  64. /// <summary>
  65. /// Assigns a 2D vector to the shader parameter with the specified name.
  66. /// </summary>
  67. /// <param name="name">Name of the shader parameter.</param>
  68. /// <param name="value">Value of the parameter.</param>
  69. public void SetVector2(string name, Vector2 value)
  70. {
  71. Internal_SetVector2(mCachedPtr, name, ref value);
  72. }
  73. /// <summary>
  74. /// Assigns a 3D vector to the shader parameter with the specified name.
  75. /// </summary>
  76. /// <param name="name">Name of the shader parameter.</param>
  77. /// <param name="value">Value of the parameter.</param>
  78. public void SetVector3(string name, Vector3 value)
  79. {
  80. Internal_SetVector3(mCachedPtr, name, ref value);
  81. }
  82. /// <summary>
  83. /// Assigns a 4D vector to the shader parameter with the specified name.
  84. /// </summary>
  85. /// <param name="name">Name of the shader parameter.</param>
  86. /// <param name="value">Value of the parameter.</param>
  87. public void SetVector4(string name, Vector4 value)
  88. {
  89. Internal_SetVector4(mCachedPtr, name, ref value);
  90. }
  91. /// <summary>
  92. /// Assigns a 3x3 matrix to the shader parameter with the specified name.
  93. /// </summary>
  94. /// <param name="name">Name of the shader parameter.</param>
  95. /// <param name="value">Value of the parameter.</param>
  96. public void SetMatrix3(string name, Matrix3 value)
  97. {
  98. Internal_SetMatrix3(mCachedPtr, name, ref value);
  99. }
  100. /// <summary>
  101. /// Assigns a 4x4 matrix to the shader parameter with the specified name.
  102. /// </summary>
  103. /// <param name="name">Name of the shader parameter.</param>
  104. /// <param name="value">Value of the parameter.</param>
  105. public void SetMatrix4(string name, Matrix4 value)
  106. {
  107. Internal_SetMatrix4(mCachedPtr, name, ref value);
  108. }
  109. /// <summary>
  110. /// Assigns a color to the shader parameter with the specified name.
  111. /// </summary>
  112. /// <param name="name">Name of the shader parameter.</param>
  113. /// <param name="value">Value of the parameter.</param>
  114. public void SetColor(string name, Color value)
  115. {
  116. Internal_SetColor(mCachedPtr, name, ref value);
  117. }
  118. /// <summary>
  119. /// Assigns a 2D texture to the shader parameter with the specified name.
  120. /// </summary>
  121. /// <param name="name">Name of the shader parameter.</param>
  122. /// <param name="value">Value of the parameter.</param>
  123. public void SetTexture2D(string name, Texture2D value)
  124. {
  125. IntPtr texturePtr = IntPtr.Zero;
  126. if (value != null)
  127. texturePtr = value.GetCachedPtr();
  128. Internal_SetTexture2D(mCachedPtr, name, texturePtr);
  129. }
  130. /// <summary>
  131. /// Assigns a 3D texture to the shader parameter with the specified name.
  132. /// </summary>
  133. /// <param name="name">Name of the shader parameter.</param>
  134. /// <param name="value">Value of the parameter.</param>
  135. public void SetTexture3D(string name, Texture3D value)
  136. {
  137. IntPtr texturePtr = IntPtr.Zero;
  138. if (value != null)
  139. texturePtr = value.GetCachedPtr();
  140. Internal_SetTexture3D(mCachedPtr, name, texturePtr);
  141. }
  142. /// <summary>
  143. /// Assigns a cube texture to the shader parameter with the specified name.
  144. /// </summary>
  145. /// <param name="name">Name of the shader parameter.</param>
  146. /// <param name="value">Value of the parameter.</param>
  147. public void SetTextureCube(string name, TextureCube value)
  148. {
  149. IntPtr texturePtr = IntPtr.Zero;
  150. if (value != null)
  151. texturePtr = value.GetCachedPtr();
  152. Internal_SetTextureCube(mCachedPtr, name, texturePtr);
  153. }
  154. /// <summary>
  155. /// Returns a float value assigned with the parameter with the specified name.
  156. /// </summary>
  157. /// <param name="name">Name of the shader parameter.</param>
  158. /// <returns>Value of the parameter.</returns>
  159. public float GetFloat(string name)
  160. {
  161. return Internal_GetFloat(mCachedPtr, name);
  162. }
  163. /// <summary>
  164. /// Returns a 2D vector assigned with the parameter with the specified name.
  165. /// </summary>
  166. /// <param name="name">Name of the shader parameter.</param>
  167. /// <returns>Value of the parameter.</returns>
  168. public Vector2 GetVector2(string name)
  169. {
  170. Vector2 value;
  171. Internal_GetVector2(mCachedPtr, name, out value);
  172. return value;
  173. }
  174. /// <summary>
  175. /// Returns a 3D vector assigned with the parameter with the specified name.
  176. /// </summary>
  177. /// <param name="name">Name of the shader parameter.</param>
  178. /// <returns>Value of the parameter.</returns>
  179. public Vector3 GetVector3(string name)
  180. {
  181. Vector3 value;
  182. Internal_GetVector3(mCachedPtr, name, out value);
  183. return value;
  184. }
  185. /// <summary>
  186. /// Returns a 4D vector assigned with the parameter with the specified name.
  187. /// </summary>
  188. /// <param name="name">Name of the shader parameter.</param>
  189. /// <returns>Value of the parameter.</returns>
  190. public Vector4 GetVector4(string name)
  191. {
  192. Vector4 value;
  193. Internal_GetVector4(mCachedPtr, name, out value);
  194. return value;
  195. }
  196. /// <summary>
  197. /// Returns a 3x3 matrix assigned with the parameter with the specified name.
  198. /// </summary>
  199. /// <param name="name">Name of the shader parameter.</param>
  200. /// <returns>Value of the parameter.</returns>
  201. public Matrix3 GetMatrix3(string name)
  202. {
  203. Matrix3 value;
  204. Internal_GetMatrix3(mCachedPtr, name, out value);
  205. return value;
  206. }
  207. /// <summary>
  208. /// Returns a 4x4 matrix assigned with the parameter with the specified name.
  209. /// </summary>
  210. /// <param name="name">Name of the shader parameter.</param>
  211. /// <returns>Value of the parameter.</returns>
  212. public Matrix4 GetMatrix4(string name)
  213. {
  214. Matrix4 value;
  215. Internal_GetMatrix4(mCachedPtr, name, out value);
  216. return value;
  217. }
  218. /// <summary>
  219. /// Returns a color assigned with the parameter with the specified name.
  220. /// </summary>
  221. /// <param name="name">Name of the shader parameter.</param>
  222. /// <returns>Value of the parameter.</returns>
  223. public Color GetColor(string name)
  224. {
  225. Color value;
  226. Internal_GetColor(mCachedPtr, name, out value);
  227. return value;
  228. }
  229. /// <summary>
  230. /// Returns a 2D texture assigned with the parameter with the specified name.
  231. /// </summary>
  232. /// <param name="name">Name of the shader parameter.</param>
  233. /// <returns>Value of the parameter.</returns>
  234. public Texture2D GetTexture2D(string name)
  235. {
  236. return Internal_GetTexture2D(mCachedPtr, name);
  237. }
  238. /// <summary>
  239. /// Returns a 3D texture assigned with the parameter with the specified name.
  240. /// </summary>
  241. /// <param name="name">Name of the shader parameter.</param>
  242. /// <returns>Value of the parameter.</returns>
  243. public Texture3D GetTexture3D(string name)
  244. {
  245. return Internal_GetTexture3D(mCachedPtr, name);
  246. }
  247. /// <summary>
  248. /// Returns a cube texture assigned with the parameter with the specified name.
  249. /// </summary>
  250. /// <param name="name">Name of the shader parameter.</param>
  251. /// <returns>Value of the parameter.</returns>
  252. public TextureCube GetTextureCube(string name)
  253. {
  254. return Internal_GetTextureCube(mCachedPtr, name);
  255. }
  256. /// <summary>
  257. /// Creates a deep copy of the material.
  258. /// </summary>
  259. /// <returns>A new object with exact data as this object.</returns>
  260. public Material Clone()
  261. {
  262. return Internal_Clone(mCachedPtr);
  263. }
  264. [MethodImpl(MethodImplOptions.InternalCall)]
  265. private static extern void Internal_CreateInstance(Material instance, IntPtr shader);
  266. [MethodImpl(MethodImplOptions.InternalCall)]
  267. private static extern Shader Internal_GetShader(IntPtr nativeInstance);
  268. [MethodImpl(MethodImplOptions.InternalCall)]
  269. private static extern void Internal_SetShader(IntPtr nativeInstance, IntPtr shader);
  270. [MethodImpl(MethodImplOptions.InternalCall)]
  271. private static extern void Internal_SetFloat(IntPtr nativeInstance, string name, float value);
  272. [MethodImpl(MethodImplOptions.InternalCall)]
  273. private static extern void Internal_SetVector2(IntPtr nativeInstance, string name, ref Vector2 value);
  274. [MethodImpl(MethodImplOptions.InternalCall)]
  275. private static extern void Internal_SetVector3(IntPtr nativeInstance, string name, ref Vector3 value);
  276. [MethodImpl(MethodImplOptions.InternalCall)]
  277. private static extern void Internal_SetVector4(IntPtr nativeInstance, string name, ref Vector4 value);
  278. [MethodImpl(MethodImplOptions.InternalCall)]
  279. private static extern void Internal_SetMatrix3(IntPtr nativeInstance, string name, ref Matrix3 value);
  280. [MethodImpl(MethodImplOptions.InternalCall)]
  281. private static extern void Internal_SetMatrix4(IntPtr nativeInstance, string name, ref Matrix4 value);
  282. [MethodImpl(MethodImplOptions.InternalCall)]
  283. private static extern void Internal_SetColor(IntPtr nativeInstance, string name, ref Color value);
  284. [MethodImpl(MethodImplOptions.InternalCall)]
  285. private static extern void Internal_SetTexture2D(IntPtr nativeInstance, string name, IntPtr value);
  286. [MethodImpl(MethodImplOptions.InternalCall)]
  287. private static extern void Internal_SetTexture3D(IntPtr nativeInstance, string name, IntPtr value);
  288. [MethodImpl(MethodImplOptions.InternalCall)]
  289. private static extern void Internal_SetTextureCube(IntPtr nativeInstance, string name, IntPtr value);
  290. [MethodImpl(MethodImplOptions.InternalCall)]
  291. private static extern float Internal_GetFloat(IntPtr nativeInstance, string name);
  292. [MethodImpl(MethodImplOptions.InternalCall)]
  293. private static extern void Internal_GetVector2(IntPtr nativeInstance, string name, out Vector2 value);
  294. [MethodImpl(MethodImplOptions.InternalCall)]
  295. private static extern void Internal_GetVector3(IntPtr nativeInstance, string name, out Vector3 value);
  296. [MethodImpl(MethodImplOptions.InternalCall)]
  297. private static extern void Internal_GetVector4(IntPtr nativeInstance, string name, out Vector4 value);
  298. [MethodImpl(MethodImplOptions.InternalCall)]
  299. private static extern void Internal_GetMatrix3(IntPtr nativeInstance, string name, out Matrix3 value);
  300. [MethodImpl(MethodImplOptions.InternalCall)]
  301. private static extern void Internal_GetMatrix4(IntPtr nativeInstance, string name, out Matrix4 value);
  302. [MethodImpl(MethodImplOptions.InternalCall)]
  303. private static extern void Internal_GetColor(IntPtr nativeInstance, string name, out Color value);
  304. [MethodImpl(MethodImplOptions.InternalCall)]
  305. private static extern Texture2D Internal_GetTexture2D(IntPtr nativeInstance, string name);
  306. [MethodImpl(MethodImplOptions.InternalCall)]
  307. private static extern Texture3D Internal_GetTexture3D(IntPtr nativeInstance, string name);
  308. [MethodImpl(MethodImplOptions.InternalCall)]
  309. private static extern TextureCube Internal_GetTextureCube(IntPtr nativeInstance, string name);
  310. [MethodImpl(MethodImplOptions.InternalCall)]
  311. private static extern Material Internal_Clone(IntPtr nativeInstance);
  312. }
  313. /** @} */
  314. }