BsScriptGUICanvas.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptGUIElement.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for GUICanvas. */
  12. class BS_SCR_BE_EXPORT ScriptGUICanvas : public TScriptGUIElement<ScriptGUICanvas>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUICanvas")
  16. private:
  17. ScriptGUICanvas(MonoObject* instance, GUICanvas* canvas);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions);
  22. static void internal_drawLine(ScriptGUICanvas* nativeInstance, Vector2I* a, Vector2I* b, Color* color, UINT8 depth);
  23. static void internal_drawPolyLine(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth);
  24. static void internal_drawTexture(ScriptGUICanvas* nativeInstance, ScriptSpriteTexture* texture, Rect2I* area,
  25. TextureScaleMode scaleMode, Color* color, UINT8 depth);
  26. static void internal_drawTriangleStrip(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth);
  27. static void internal_drawTriangleList(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth);
  28. static void internal_drawText(ScriptGUICanvas* nativeInstance, MonoString* text, Vector2I* position,
  29. ScriptFont* font, UINT32 size, Color* color, UINT8 depth);
  30. static void internal_clear(ScriptGUICanvas* nativeInstance);
  31. };
  32. /** @} */
  33. }