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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGUIElement.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for GUIFlexibleSpace. */
- class BS_SCR_BE_EXPORT ScriptGUIFlexibleSpace : public TScriptGUIElementBase<ScriptGUIFlexibleSpace>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIFlexibleSpace")
- private:
- ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace* flexibleSpace);
- /** @copydoc ScriptGUIElementBaseTBase::destroy */
- void destroy() override;
- GUIFlexibleSpace* mFlexibleSpace;
- bool mIsDestroyed;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance);
- };
- /** @} */
- }
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