BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used %!s(int64=9) %!d(string=hai) anos
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLCommandBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLContext.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLFrameBufferObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLPixelBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPI.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.h 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLSupport.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLTexture.h 01cf5c56f4 Updating documentation to reflect the core accessor changes %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.h 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLUtil.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos