BearishSun d267a368a5 Update editor widgets before rendering GUI %!s(int64=10) %!d(string=hai) anos
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Win32 a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsBuildManager.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdDeleteSO.cpp b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.cpp b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsDockManager.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.cpp d267a368a5 Update editor widgets before rendering GUI %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsEditorTestSuite.cpp 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsEditorWidget.cpp 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsEditorWindowBase.cpp 97d3129728 Added settings window %!s(int64=10) %!d(string=hai) anos
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use %!s(int64=10) %!d(string=hai) anos
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.cpp a74ef4d6f8 Fixed a recently introduced resource loading issue %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsGUISliderField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIStatusBar.cpp d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar %!s(int64=10) %!d(string=hai) anos
BsGUITextField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.cpp edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.cpp 94bd57914c Changing scene object selection no longer triggers the selection change event twice %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsHandleDrawManager.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsHandleManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) %!s(int64=11) %!d(string=hai) anos
BsProjectLibrary.cpp 7b1e1aa99c Folder monitor now works properly after assembly refresh %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsScenePicking.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsSceneViewHandler.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsSelection.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsSelectionRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos