Marko Pintera d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
..
Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsComponent.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsCoreApplication.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreRenderer.cpp c1d0163465 Minimized allocations when updating TextSprite %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown %!s(int64=10) %!d(string=hai) anos
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
BsGameObjectManager.cpp e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsGpuParam.cpp d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
BsGpuParams.cpp d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHString.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImporter.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing %!s(int64=10) %!d(string=hai) anos
BsMaterial.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around %!s(int64=10) %!d(string=hai) anos
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around %!s(int64=10) %!d(string=hai) anos
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer %!s(int64=10) %!d(string=hai) anos
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture %!s(int64=11) %!d(string=hai) anos
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes %!s(int64=10) %!d(string=hai) anos
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsProfilerCPU.cpp a54c334990 Significantly reduced number of allocations required by the CPU profiler %!s(int64=10) %!d(string=hai) anos
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.cpp 3a6ccf391c Refactored Event: %!s(int64=10) %!d(string=hai) anos
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsResource.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResources.cpp f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSceneObject.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects %!s(int64=10) %!d(string=hai) anos
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderManager.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsStringTable.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite %!s(int64=10) %!d(string=hai) anos
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsUUID.cpp ee9c441334 Proper UUID generation %!s(int64=10) %!d(string=hai) anos
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely %!s(int64=10) %!d(string=hai) anos