Marko Pintera 58787ab8d2 RenderTexturePool %!s(int64=10) %!d(string=hai) anos
..
Include 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
Source 58787ab8d2 RenderTexturePool %!s(int64=10) %!d(string=hai) anos
BansheeD3D11RenderSystem.vcxproj 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BansheeD3D11RenderSystem.vcxproj.filters 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos