BsScriptDebug.h 462 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptDebug : public ScriptObject<ScriptDebug>
  7. {
  8. public:
  9. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Debug")
  10. private:
  11. static void internal_log(MonoString* message);
  12. static void internal_logWarning(MonoString* message);
  13. static void internal_logError(MonoString* message);
  14. ScriptDebug(MonoObject* instance);
  15. };
  16. }