BsScriptGUIInputBox.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. #include "BsGUITexture.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for GUIInputBox.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptGUIInputBox : public TScriptGUIElement<ScriptGUIInputBox>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITextBox")
  14. private:
  15. ScriptGUIInputBox(MonoObject* instance, GUIInputBox* inputBox);
  16. /**
  17. * @brief Triggered when the value in the native input box changes.
  18. */
  19. static void onChanged(MonoObject* instance, const WString& newValue);
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static void internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions);
  24. static void internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text);
  25. static void internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text);
  26. static void internal_setTint(ScriptGUIInputBox* nativeInstance, Color color);
  27. typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoString*, MonoException**);
  28. static OnChangedThunkDef onChangedThunk;
  29. };
  30. }