SpriteImageNoAlpha.bsl 168 B

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  1. #include "$ENGINE$\SpriteImage.bslinc"
  2. Technique : inherits("SpriteImage") =
  3. {
  4. Language = "HLSL11";
  5. };
  6. Technique : inherits("SpriteImage") =
  7. {
  8. Language = "GLSL";
  9. };