BsMaterial.cpp 23 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderSystem.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsBindableGpuParams.h"
  14. #include "BsDebug.h"
  15. #include "BsResources.h"
  16. namespace BansheeEngine
  17. {
  18. Material::Material()
  19. :Resource(false), mCoreDirtyFlags(0xFFFFFFFF)
  20. {
  21. }
  22. Material::~Material()
  23. {
  24. }
  25. void Material::setShader(ShaderPtr shader)
  26. {
  27. mShader = shader;
  28. initBestTechnique();
  29. }
  30. void Material::initBestTechnique()
  31. {
  32. mBestTechnique = nullptr;
  33. mParametersPerPass.clear();
  34. freeParamBuffers();
  35. if(mShader)
  36. {
  37. mBestTechnique = mShader->getBestTechnique();
  38. if(mBestTechnique == nullptr)
  39. return;
  40. mValidShareableParamBlocks.clear();
  41. mValidParams.clear();
  42. Vector<const GpuParamDesc*> allParamDescs;
  43. // Make sure all gpu programs are fully loaded
  44. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  45. {
  46. PassPtr curPass = mBestTechnique->getPass(i);
  47. HGpuProgram vertProgram = curPass->getVertexProgram();
  48. if(vertProgram)
  49. {
  50. vertProgram.synchronize();
  51. allParamDescs.push_back(&vertProgram->getParamDesc());
  52. }
  53. HGpuProgram fragProgram = curPass->getFragmentProgram();
  54. if(fragProgram)
  55. {
  56. fragProgram.synchronize();
  57. allParamDescs.push_back(&fragProgram->getParamDesc());
  58. }
  59. HGpuProgram geomProgram = curPass->getGeometryProgram();
  60. if(geomProgram)
  61. {
  62. geomProgram.synchronize();
  63. allParamDescs.push_back(&geomProgram->getParamDesc());
  64. }
  65. HGpuProgram hullProgram = curPass->getHullProgram();
  66. if(hullProgram)
  67. {
  68. hullProgram.synchronize();
  69. allParamDescs.push_back(&hullProgram->getParamDesc());
  70. }
  71. HGpuProgram domainProgram = curPass->getDomainProgram();
  72. if(domainProgram)
  73. {
  74. domainProgram.synchronize();
  75. allParamDescs.push_back(&domainProgram->getParamDesc());
  76. }
  77. HGpuProgram computeProgram = curPass->getComputeProgram();
  78. if(computeProgram)
  79. {
  80. computeProgram.synchronize();
  81. allParamDescs.push_back(&computeProgram->getParamDesc());
  82. }
  83. }
  84. // Fill out various helper structures
  85. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
  86. Set<String> validObjectParameters = determineValidObjectParameters(allParamDescs);
  87. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  88. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  89. Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
  90. // Create param blocks
  91. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
  92. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  93. {
  94. bool createBlockBuffer = true;
  95. GpuParamBlockUsage usage = GPBU_STATIC;
  96. auto iterFind = shaderDesc.find(*iter);
  97. if(iterFind != shaderDesc.end())
  98. {
  99. createBlockBuffer = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  100. usage = iterFind->second.usage;
  101. }
  102. GpuParamBlockDesc blockDesc;
  103. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  104. {
  105. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  106. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  107. {
  108. blockDesc = findParamBlockDesc->second;
  109. break;
  110. }
  111. }
  112. GpuParamBlockBufferPtr newParamBlockBuffer;
  113. if(createBlockBuffer)
  114. {
  115. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  116. mParamBuffers.push_back(newParamBlockBuffer);
  117. }
  118. paramBlockBuffers[*iter] = newParamBlockBuffer;
  119. mValidShareableParamBlocks.insert(*iter);
  120. }
  121. // Create data param mappings
  122. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
  123. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  124. {
  125. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  126. // Not valid so we skip it
  127. if(findIter == validDataParameters.end())
  128. continue;
  129. if(findIter->second->type != iter->second.type)
  130. {
  131. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  132. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  133. continue;
  134. }
  135. if(findIter->second->arraySize != iter->second.arraySize)
  136. {
  137. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  138. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  139. continue;
  140. }
  141. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  142. if(findBlockIter == paramToParamBlockMap.end())
  143. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  144. String& paramBlockName = findBlockIter->second;
  145. mValidParams[iter->first] = iter->second.gpuVariableName;
  146. }
  147. // Create object param mappings
  148. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
  149. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  150. {
  151. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  152. // Not valid so we skip it
  153. if(findIter == validObjectParameters.end())
  154. continue;
  155. mValidParams[iter->first] = iter->second.gpuVariableName;
  156. }
  157. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  158. {
  159. PassPtr curPass = mBestTechnique->getPass(i);
  160. PassParametersPtr params = PassParametersPtr(new PassParameters());
  161. HGpuProgram vertProgram = curPass->getVertexProgram();
  162. if(vertProgram)
  163. params->mVertParams = vertProgram->createParameters();
  164. HGpuProgram fragProgram = curPass->getFragmentProgram();
  165. if(fragProgram)
  166. params->mFragParams = fragProgram->createParameters();
  167. HGpuProgram geomProgram = curPass->getGeometryProgram();
  168. if(geomProgram)
  169. params->mGeomParams = geomProgram->createParameters();
  170. HGpuProgram hullProgram = curPass->getHullProgram();
  171. if(hullProgram)
  172. params->mHullParams = hullProgram->createParameters();
  173. HGpuProgram domainProgram = curPass->getDomainProgram();
  174. if(domainProgram)
  175. params->mDomainParams = domainProgram->createParameters();
  176. HGpuProgram computeProgram = curPass->getComputeProgram();
  177. if(computeProgram)
  178. params->mComputeParams = computeProgram->createParameters();
  179. mParametersPerPass.push_back(params);
  180. }
  181. // Assign param block buffers
  182. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  183. {
  184. PassParametersPtr params = *iter;
  185. for(UINT32 i = 0; i < params->getNumParams(); i++)
  186. {
  187. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  188. if(paramPtr)
  189. {
  190. // Assign shareable buffers
  191. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  192. {
  193. const String& paramBlockName = *iterBlock;
  194. if(paramPtr->hasParamBlock(paramBlockName))
  195. {
  196. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  197. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  198. }
  199. }
  200. // Create non-shareable ones
  201. const GpuParamDesc& desc = paramPtr->getParamDesc();
  202. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  203. {
  204. if(!iterBlockDesc->second.isShareable)
  205. {
  206. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  207. mParamBuffers.push_back(newParamBlockBuffer);
  208. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  209. }
  210. }
  211. }
  212. }
  213. }
  214. }
  215. mCoreDirtyFlags = 0xFFFFFFFF;
  216. }
  217. Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<const GpuParamDesc*>& paramDescs) const
  218. {
  219. Map<String, const GpuParamDataDesc*> foundDataParams;
  220. Map<String, bool> validParams;
  221. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  222. {
  223. const GpuParamDesc& curDesc = **iter;
  224. // Check regular data params
  225. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  226. {
  227. bool isParameterValid = true;
  228. const GpuParamDataDesc& curParam = iter2->second;
  229. auto dataFindIter = validParams.find(iter2->first);
  230. if(dataFindIter == validParams.end())
  231. {
  232. validParams[iter2->first] = true;
  233. foundDataParams[iter2->first] = &curParam;
  234. }
  235. else
  236. {
  237. if(validParams[iter2->first])
  238. {
  239. auto dataFindIter2 = foundDataParams.find(iter2->first);
  240. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  241. if(!areParamsEqual(curParam, *otherParam, true))
  242. {
  243. validParams[iter2->first] = false;
  244. foundDataParams.erase(dataFindIter2);
  245. }
  246. }
  247. }
  248. }
  249. }
  250. return foundDataParams;
  251. }
  252. Set<String> Material::determineValidObjectParameters(const Vector<const GpuParamDesc*>& paramDescs) const
  253. {
  254. Set<String> validParams;
  255. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  256. {
  257. const GpuParamDesc& curDesc = **iter;
  258. // Check sampler params
  259. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  260. {
  261. if(validParams.find(iter2->first) == validParams.end())
  262. validParams.insert(iter2->first);
  263. }
  264. // Check texture params
  265. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  266. {
  267. if(validParams.find(iter2->first) == validParams.end())
  268. validParams.insert(iter2->first);
  269. }
  270. // Check buffer params
  271. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  272. {
  273. if(validParams.find(iter2->first) == validParams.end())
  274. validParams.insert(iter2->first);
  275. }
  276. }
  277. return validParams;
  278. }
  279. Set<String> Material::determineValidShareableParamBlocks(const Vector<const GpuParamDesc*>& paramDescs) const
  280. {
  281. // Make sure param blocks with the same name actually are the same
  282. Map<String, std::pair<String, const GpuParamDesc*>> uniqueParamBlocks;
  283. Map<String, bool> validParamBlocks;
  284. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  285. {
  286. const GpuParamDesc& curDesc = **iter;
  287. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  288. {
  289. bool isBlockValid = true;
  290. const GpuParamBlockDesc& curBlock = blockIter->second;
  291. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  292. continue;
  293. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  294. if(iterFind == uniqueParamBlocks.end())
  295. {
  296. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  297. validParamBlocks[blockIter->first] = true;
  298. continue;
  299. }
  300. String otherBlockName = iterFind->second.first;
  301. const GpuParamDesc* otherDesc = iterFind->second.second;
  302. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  303. {
  304. const GpuParamDataDesc& myParam = myParamIter->second;
  305. if(myParam.paramBlockSlot != curBlock.slot)
  306. continue; // Param is in another block, so we will check it when its time for that block
  307. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  308. // Cannot find other param, blocks aren't equal
  309. if(otherParamFind == otherDesc->params.end())
  310. {
  311. isBlockValid = false;
  312. break;
  313. }
  314. const GpuParamDataDesc& otherParam = otherParamFind->second;
  315. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  316. {
  317. isBlockValid = false;
  318. break;
  319. }
  320. }
  321. if(!isBlockValid)
  322. {
  323. if(validParamBlocks[blockIter->first])
  324. {
  325. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  326. validParamBlocks[blockIter->first] = false;
  327. }
  328. }
  329. }
  330. }
  331. Set<String> validParamBlocksReturn;
  332. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  333. {
  334. if(iter->second)
  335. validParamBlocksReturn.insert(iter->first);
  336. }
  337. return validParamBlocksReturn;
  338. }
  339. Map<String, String> Material::determineParameterToBlockMapping(const Vector<const GpuParamDesc*>& paramDescs)
  340. {
  341. Map<String, String> paramToParamBlock;
  342. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  343. {
  344. const GpuParamDesc& curDesc = **iter;
  345. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  346. {
  347. const GpuParamDataDesc& curParam = iter2->second;
  348. auto iterFind = paramToParamBlock.find(curParam.name);
  349. if(iterFind != paramToParamBlock.end())
  350. continue;
  351. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  352. {
  353. if(iterBlock->second.slot == curParam.paramBlockSlot)
  354. {
  355. paramToParamBlock[curParam.name] = iterBlock->second.name;
  356. break;
  357. }
  358. }
  359. }
  360. }
  361. return paramToParamBlock;
  362. }
  363. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  364. {
  365. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  366. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  367. if(!ignoreBufferOffsets)
  368. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  369. return equal;
  370. }
  371. void Material::throwIfNotInitialized() const
  372. {
  373. if(mShader == nullptr)
  374. {
  375. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  376. }
  377. if(mBestTechnique == nullptr)
  378. {
  379. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  380. }
  381. }
  382. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  383. {
  384. return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
  385. }
  386. void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  387. {
  388. auto iterFind = mValidShareableParamBlocks.find(name);
  389. if(iterFind == mValidShareableParamBlocks.end())
  390. {
  391. LOGWRN("Material doesn't have a parameter block named " + name);
  392. return;
  393. }
  394. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  395. {
  396. PassParametersPtr params = *iter;
  397. for(UINT32 i = 0; i < params->getNumParams(); i++)
  398. {
  399. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  400. if(paramPtr)
  401. {
  402. if(paramPtr->hasParamBlock(name))
  403. paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
  404. }
  405. }
  406. }
  407. }
  408. UINT32 Material::getNumPasses() const
  409. {
  410. throwIfNotInitialized();
  411. return mShader->getBestTechnique()->getNumPasses();
  412. }
  413. PassPtr Material::getPass(UINT32 passIdx) const
  414. {
  415. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  416. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  417. return mShader->getBestTechnique()->getPass(passIdx);
  418. }
  419. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  420. {
  421. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  422. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  423. PassParametersPtr params = mParametersPerPass[passIdx];
  424. return params;
  425. }
  426. Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
  427. {
  428. GpuParamStruct structParam = getParamStruct(name);
  429. StructData data(structParam.getElementSize());
  430. structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
  431. return data;
  432. }
  433. GpuParamFloat Material::getParamFloat(const String& name) const
  434. {
  435. TGpuDataParam<float> gpuParam;
  436. getParam(name, gpuParam);
  437. return gpuParam;
  438. }
  439. GpuParamVec2 Material::getParamVec2(const String& name) const
  440. {
  441. TGpuDataParam<Vector2> gpuParam;
  442. getParam(name, gpuParam);
  443. return gpuParam;
  444. }
  445. GpuParamVec3 Material::getParamVec3(const String& name) const
  446. {
  447. TGpuDataParam<Vector3> gpuParam;
  448. getParam(name, gpuParam);
  449. return gpuParam;
  450. }
  451. GpuParamVec4 Material::getParamVec4(const String& name) const
  452. {
  453. TGpuDataParam<Vector4> gpuParam;
  454. getParam(name, gpuParam);
  455. return gpuParam;
  456. }
  457. GpuParamMat3 Material::getParamMat3(const String& name) const
  458. {
  459. TGpuDataParam<Matrix3> gpuParam;
  460. getParam(name, gpuParam);
  461. return gpuParam;
  462. }
  463. GpuParamMat4 Material::getParamMat4(const String& name) const
  464. {
  465. TGpuDataParam<Matrix4> gpuParam;
  466. getParam(name, gpuParam);
  467. return gpuParam;
  468. }
  469. GpuParamStruct Material::getParamStruct(const String& name) const
  470. {
  471. throwIfNotInitialized();
  472. GpuParamStruct gpuParam;
  473. auto iterFind = mValidParams.find(name);
  474. if(iterFind == mValidParams.end())
  475. {
  476. LOGWRN("Material doesn't have a parameter named " + name);
  477. return gpuParam;
  478. }
  479. const String& gpuVarName = iterFind->second;
  480. GpuParamsPtr params = findParamsWithName(gpuVarName);
  481. params->getStructParam(gpuVarName, gpuParam);
  482. return gpuParam;
  483. }
  484. GpuParamTexture Material::getParamTexture(const String& name) const
  485. {
  486. throwIfNotInitialized();
  487. GpuParamTexture gpuParam;
  488. auto iterFind = mValidParams.find(name);
  489. if(iterFind == mValidParams.end())
  490. {
  491. LOGWRN("Material doesn't have a parameter named " + name);
  492. return gpuParam;
  493. }
  494. const String& gpuVarName = iterFind->second;
  495. GpuParamsPtr params = findTexWithName(gpuVarName);
  496. params->getTextureParam(gpuVarName, gpuParam);
  497. return gpuParam;
  498. }
  499. GpuParamSampState Material::getParamSamplerState(const String& name) const
  500. {
  501. throwIfNotInitialized();
  502. GpuParamSampState gpuParam;
  503. auto iterFind = mValidParams.find(name);
  504. if(iterFind == mValidParams.end())
  505. {
  506. LOGWRN("Material doesn't have a parameter named " + name);
  507. return gpuParam;
  508. }
  509. const String& gpuVarName = iterFind->second;
  510. GpuParamsPtr params = findSamplerStateWithName(gpuVarName);
  511. params->getSamplerStateParam(gpuVarName, gpuParam);
  512. return gpuParam;
  513. }
  514. GpuParamsPtr Material::findParamsWithName(const String& name) const
  515. {
  516. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  517. {
  518. PassParametersPtr params = *iter;
  519. for(UINT32 i = 0; i < params->getNumParams(); i++)
  520. {
  521. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  522. if(paramPtr)
  523. {
  524. if(paramPtr->hasParam(name))
  525. return paramPtr;
  526. }
  527. }
  528. }
  529. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  530. }
  531. GpuParamsPtr Material::findTexWithName(const String& name) const
  532. {
  533. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  534. {
  535. PassParametersPtr params = *iter;
  536. for(UINT32 i = 0; i < params->getNumParams(); i++)
  537. {
  538. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  539. if(paramPtr)
  540. {
  541. if(paramPtr->hasTexture(name))
  542. return paramPtr;
  543. }
  544. }
  545. }
  546. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  547. }
  548. GpuParamsPtr Material::findSamplerStateWithName(const String& name) const
  549. {
  550. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  551. {
  552. PassParametersPtr params = *iter;
  553. for(UINT32 i = 0; i < params->getNumParams(); i++)
  554. {
  555. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  556. if(paramPtr)
  557. {
  558. if(paramPtr->hasSamplerState(name))
  559. return paramPtr;
  560. }
  561. }
  562. }
  563. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  564. }
  565. bool Material::_isCoreDirty() const
  566. {
  567. return mCoreDirtyFlags != 0 || (mShader != nullptr && mShader->_isCoreDirty());
  568. }
  569. void Material::_markCoreClean()
  570. {
  571. mCoreDirtyFlags = 0;
  572. if (mShader != nullptr)
  573. mShader->_markCoreClean();
  574. }
  575. Material::CoreProxyPtr Material::_createProxy()
  576. {
  577. throwIfNotInitialized();
  578. CoreProxyPtr proxy = bs_shared_ptr<CoreProxy>();
  579. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  580. for (UINT32 i = 0; i < numPasses; i++)
  581. {
  582. PassParametersPtr params = mParametersPerPass[i];
  583. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  584. proxy->passes.push_back(CoreProxy::PassData());
  585. CoreProxy::PassData& passData = proxy->passes.back();
  586. if (pass->hasVertexProgram())
  587. {
  588. passData.vertexProg = pass->getVertexProgram();
  589. passData.vertexProgParams = params->mVertParams->clone();
  590. }
  591. if (pass->hasFragmentProgram())
  592. {
  593. passData.fragmentProg = pass->getFragmentProgram();
  594. passData.fragmentProgParams = params->mFragParams->clone();
  595. }
  596. if (pass->hasGeometryProgram())
  597. {
  598. passData.geometryProg = pass->getGeometryProgram();
  599. passData.geometryProgParams = params->mGeomParams->clone();
  600. }
  601. if (pass->hasHullProgram())
  602. {
  603. passData.hullProg = pass->getHullProgram();
  604. passData.hullProgParams = params->mHullParams->clone();
  605. }
  606. if (pass->hasDomainProgram())
  607. {
  608. passData.domainProg = pass->getDomainProgram();
  609. passData.domainProgParams = params->mDomainParams->clone();
  610. }
  611. if (pass->hasComputeProgram())
  612. {
  613. passData.computeProg = pass->getComputeProgram();
  614. passData.computeProgParams = params->mComputeParams->clone();
  615. }
  616. passData.blendState = pass->getBlendState();
  617. passData.rasterizerState = pass->getRasterizerState();
  618. passData.depthStencilState = pass->getDepthStencilState();
  619. passData.stencilRefValue = pass->getStencilRefValue();
  620. }
  621. proxy->queuePriority = mShader->getQueuePriority();
  622. proxy->queueSortType = mShader->getQueueSortType();
  623. proxy->separablePasses = mShader->getAllowSeparablePasses();
  624. return proxy;
  625. }
  626. void Material::destroy_internal()
  627. {
  628. freeParamBuffers();
  629. Resource::destroy_internal();
  630. }
  631. void Material::freeParamBuffers()
  632. {
  633. mParamBuffers.clear();
  634. }
  635. HMaterial Material::create()
  636. {
  637. MaterialPtr materialPtr = MaterialManager::instance().create();
  638. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  639. }
  640. HMaterial Material::create(ShaderPtr shader)
  641. {
  642. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  643. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  644. }
  645. RTTITypeBase* Material::getRTTIStatic()
  646. {
  647. return MaterialRTTI::instance();
  648. }
  649. RTTITypeBase* Material::getRTTI() const
  650. {
  651. return Material::getRTTIStatic();
  652. }
  653. }