BsMesh.cpp 14 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  17. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  18. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  19. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  20. {
  21. }
  22. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  23. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  24. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  25. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  26. {
  27. }
  28. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  29. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  30. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  31. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  32. {
  33. }
  34. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  35. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  36. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  37. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  38. {
  39. }
  40. Mesh::Mesh()
  41. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  42. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  43. {
  44. }
  45. Mesh::~Mesh()
  46. {
  47. for (auto& renderData : mRenderData)
  48. renderData->_markAsInvalid();
  49. }
  50. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  51. {
  52. THROW_IF_NOT_CORE_THREAD;
  53. if(data.getTypeId() != TID_MeshData)
  54. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  55. const MeshData& meshData = static_cast<const MeshData&>(data);
  56. if (discardEntireBuffer)
  57. {
  58. if (mBufferType == MeshBufferType::Static)
  59. {
  60. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  61. discardEntireBuffer = false;
  62. }
  63. }
  64. else
  65. {
  66. if (mBufferType == MeshBufferType::Dynamic)
  67. {
  68. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  69. discardEntireBuffer = true;
  70. }
  71. }
  72. // Indices
  73. UINT32 indicesSize = meshData.getIndexBufferSize();
  74. UINT8* srcIdxData = meshData.getIndexData();
  75. if (meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  76. {
  77. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  78. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  79. }
  80. if (indicesSize > mIndexBuffer->getSizeInBytes())
  81. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  82. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  83. // Vertices
  84. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  85. {
  86. if (!mVertexDesc->hasStream(i))
  87. continue;
  88. if (!meshData.getVertexDesc()->hasStream(i))
  89. continue;
  90. // Ensure both have the same sized vertices
  91. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  92. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  93. if (myVertSize != otherVertSize)
  94. {
  95. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  96. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  97. }
  98. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  99. UINT32 bufferSize = meshData.getStreamSize(i);
  100. UINT8* srcVertBufferData = meshData.getStreamData(i);
  101. if (bufferSize > vertexBuffer->getSizeInBytes())
  102. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  103. if (vertexBuffer->vertexColorReqRGBFlip())
  104. {
  105. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  106. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  107. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  108. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  109. {
  110. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  111. continue;
  112. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  113. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  114. {
  115. UINT32* curColor = (UINT32*)colorData;
  116. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  117. colorData += vertexStride;
  118. }
  119. }
  120. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  121. bs_free(bufferCopy);
  122. }
  123. else
  124. {
  125. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  126. }
  127. }
  128. // Update bounds
  129. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  130. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  131. {
  132. const VertexElement& curElement = vertexDesc->getElement(i);
  133. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  134. continue;
  135. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  136. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  137. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  138. for (auto& renderData : mRenderData)
  139. renderData->updateBounds(mBounds);
  140. break;
  141. }
  142. }
  143. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  144. {
  145. THROW_IF_NOT_CORE_THREAD;
  146. if(data.getTypeId() != TID_MeshData)
  147. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  148. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  149. if(mIndexBuffer)
  150. indexType = mIndexBuffer->getType();
  151. MeshData& meshData = static_cast<MeshData&>(data);
  152. if(mIndexBuffer)
  153. {
  154. if(meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  155. {
  156. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  157. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  158. }
  159. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  160. UINT32 idxElemSize = mIndexBuffer->getIndexSize();
  161. UINT8* indices = nullptr;
  162. if(indexType == IndexBuffer::IT_16BIT)
  163. indices = (UINT8*)meshData.getIndices16();
  164. else
  165. indices = (UINT8*)meshData.getIndices32();
  166. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  167. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  168. if(indicesSize > meshData.getIndexBufferSize())
  169. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  170. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  171. mIndexBuffer->unlock();
  172. }
  173. if(mVertexData)
  174. {
  175. auto vertexBuffers = mVertexData->getBuffers();
  176. UINT32 streamIdx = 0;
  177. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  178. {
  179. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  180. continue;
  181. // Ensure both have the same sized vertices
  182. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  183. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  184. if(myVertSize != otherVertSize)
  185. {
  186. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  187. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  188. }
  189. UINT32 numVerticesToCopy = meshData.getNumVertices();
  190. VertexBufferPtr vertexBuffer = iter->second;
  191. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  192. if(bufferSize > vertexBuffer->getSizeInBytes())
  193. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  194. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  195. UINT8* dest = meshData.getStreamData(streamIdx);
  196. memcpy(dest, vertDataPtr, bufferSize);
  197. vertexBuffer->unlock();
  198. streamIdx++;
  199. }
  200. }
  201. }
  202. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  203. {
  204. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  205. if(mIndexBuffer)
  206. indexType = mIndexBuffer->getType();
  207. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  208. return meshData;
  209. }
  210. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  211. {
  212. THROW_IF_NOT_CORE_THREAD;
  213. return mVertexData;
  214. }
  215. IndexBufferPtr Mesh::_getIndexBuffer() const
  216. {
  217. THROW_IF_NOT_CORE_THREAD;
  218. return mIndexBuffer;
  219. }
  220. void Mesh::initialize_internal()
  221. {
  222. THROW_IF_NOT_CORE_THREAD;
  223. mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
  224. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  225. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  226. mVertexData->vertexCount = mNumVertices;
  227. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  228. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  229. {
  230. if(!mVertexDesc->hasStream(i))
  231. continue;
  232. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  233. mVertexData->vertexDeclaration->getVertexSize(i),
  234. mVertexData->vertexCount,
  235. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  236. mVertexData->setBuffer(i, vertexBuffer);
  237. }
  238. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  239. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  240. if(mTempInitialMeshData != nullptr)
  241. {
  242. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  243. mTempInitialMeshData = nullptr;
  244. }
  245. for (auto& subMesh : mSubMeshes)
  246. {
  247. mRenderData.push_back(bs_shared_ptr<MeshRenderData>(mVertexData, mIndexBuffer, subMesh, 0, nullptr));
  248. }
  249. Resource::initialize_internal();
  250. }
  251. void Mesh::destroy_internal()
  252. {
  253. THROW_IF_NOT_CORE_THREAD;
  254. Resource::destroy_internal();
  255. }
  256. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  257. {
  258. Bounds bounds;
  259. if (mNumVertices > 0)
  260. {
  261. Vector3 curPosition = *(Vector3*)verticesPtr;
  262. Sphere initialSphere(curPosition, 0.0f);
  263. AABox initialBox(curPosition, curPosition);
  264. bounds.setBounds(initialBox, initialSphere);
  265. for (UINT32 i = 1; i < mNumVertices; i++)
  266. {
  267. Vector3 curPosition = *(Vector3*)(verticesPtr + stride * i);
  268. bounds.merge(curPosition);
  269. }
  270. }
  271. return bounds;
  272. }
  273. HMesh Mesh::dummy()
  274. {
  275. return MeshManager::instance().getDummyMesh();
  276. }
  277. /************************************************************************/
  278. /* SERIALIZATION */
  279. /************************************************************************/
  280. RTTITypeBase* Mesh::getRTTIStatic()
  281. {
  282. return MeshRTTI::instance();
  283. }
  284. RTTITypeBase* Mesh::getRTTI() const
  285. {
  286. return Mesh::getRTTIStatic();
  287. }
  288. /************************************************************************/
  289. /* STATICS */
  290. /************************************************************************/
  291. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  292. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  293. {
  294. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  295. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  296. }
  297. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  298. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  299. {
  300. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  301. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  302. }
  303. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  304. {
  305. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  306. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  307. }
  308. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  309. {
  310. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  311. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  312. }
  313. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  314. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  315. {
  316. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  317. }
  318. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  319. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  320. {
  321. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  322. }
  323. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  324. {
  325. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  326. }
  327. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  328. {
  329. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  330. }
  331. }