BsD3D9RenderWindow.h 5.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D9Prerequisites.h"
  5. #include "BsRenderWindow.h"
  6. #include "BsD3D9Device.h"
  7. namespace BansheeEngine
  8. {
  9. class D3D9RenderWindow;
  10. /**
  11. * @brief Contains various properties that describe a render window.
  12. */
  13. class BS_D3D9_EXPORT D3D9RenderWindowProperties : public RenderWindowProperties
  14. {
  15. public:
  16. D3D9RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  17. virtual ~D3D9RenderWindowProperties() { }
  18. private:
  19. friend class D3D9RenderWindowCore;
  20. friend class D3D9RenderWindow;
  21. };
  22. /**
  23. * @brief Render window implementation for Windows.
  24. *
  25. * @note Core thread only.
  26. */
  27. class BS_D3D9_EXPORT D3D9RenderWindowCore : public RenderWindowCore
  28. {
  29. public:
  30. D3D9RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance);
  31. ~D3D9RenderWindowCore();
  32. /**
  33. * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
  34. */
  35. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  36. /**
  37. * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
  38. */
  39. void setFullscreen(const VideoMode& mode) override;
  40. /**
  41. * @copydoc RenderWindowCore::setWindowed
  42. */
  43. void setWindowed(UINT32 width, UINT32 height) override;
  44. /**
  45. * @copydoc RenderWindowCore::setActive
  46. */
  47. virtual void setActive(bool state) override;
  48. /**
  49. * @copydoc RenderWindowCore::setHidden
  50. */
  51. void setHidden(bool hidden) override;
  52. /**
  53. * @copydoc RenderWindowCore::minimize
  54. */
  55. void minimize() override;
  56. /**
  57. * @copydoc RenderWindowCore::maximize
  58. */
  59. void maximize() override;
  60. /**
  61. * @copydoc RenderWindowCore::restore
  62. */
  63. void restore() override;
  64. /**
  65. * @copydoc RenderWindowCore::move
  66. */
  67. void move(INT32 left, INT32 top) override;
  68. /**
  69. * @copydoc RenderWindowCore::resize
  70. */
  71. void resize(UINT32 width, UINT32 height) override;
  72. /**
  73. * @copydoc RenderWindowCore::getCustomAttribute
  74. */
  75. void getCustomAttribute(const String& name, void* pData) const override;
  76. /**
  77. * @copydoc RenderWindowCore::copyContentsToMemory
  78. */
  79. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  80. /**
  81. * @copydoc RenderWindowCore::swapBuffers
  82. */
  83. void swapBuffers() override;
  84. /**
  85. * @copydoc RenderWindowCore::_windowMovedOrResized
  86. */
  87. void _windowMovedOrResized() override;
  88. /**
  89. * @brief Gets internal Win32 window handle.
  90. */
  91. HWND _getWindowHandle() const;
  92. /**
  93. * @brief Gets the DirectX 9 device object that manages this window.
  94. */
  95. IDirect3DDevice9* _getD3D9Device() const;
  96. /**
  97. * @brief Gets the device that manages this window.
  98. */
  99. D3D9Device* _getDevice() const;
  100. /**
  101. * @brief Sets the device that manages this window.
  102. */
  103. void _setDevice(D3D9Device* device);
  104. /**
  105. * @brief Build the presentation parameters used with this window.
  106. */
  107. void _buildPresentParameters(D3DPRESENT_PARAMETERS* presentParams) const;
  108. /**
  109. * @brief Accessor for render surface.
  110. */
  111. IDirect3DSurface9* _getRenderSurface() const;
  112. /**
  113. * @brief Returns true if this window use depth buffer.
  114. */
  115. bool _isDepthBuffered() const;
  116. /**
  117. * @brief Validate the device for this window.
  118. */
  119. bool _validateDevice();
  120. protected:
  121. friend class D3D9RenderWindow;
  122. /**
  123. * @copydoc CoreObjectCore::initialize
  124. */
  125. virtual void initialize() override;
  126. /**
  127. * @copydoc RenderWindowCore::getProperties
  128. */
  129. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  130. /**
  131. * @copydoc RenderWindowCore::getSyncedProperties
  132. */
  133. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  134. /**
  135. * @copydoc RenderWindowCore::syncProperties
  136. */
  137. void syncProperties() override;
  138. protected:
  139. Win32Window* mWindow;
  140. HINSTANCE mInstance;
  141. D3D9Device* mDevice;
  142. bool mDeviceValid;
  143. D3DMULTISAMPLE_TYPE mMultisampleType;
  144. DWORD mMultisampleQuality;
  145. UINT mDisplayFrequency;
  146. unsigned int mVSyncInterval;
  147. bool mIsDepthBuffered;
  148. bool mIsChild;
  149. bool mShowOnSwap;
  150. D3D9RenderWindowProperties mProperties;
  151. D3D9RenderWindowProperties mSyncedProperties;
  152. };
  153. /**
  154. * @brief Render window implementation for Windows.
  155. *
  156. * @note Sim thread only.
  157. */
  158. class BS_D3D9_EXPORT D3D9RenderWindow : public RenderWindow
  159. {
  160. public:
  161. ~D3D9RenderWindow() { }
  162. /**
  163. * @copydoc RenderWindow::screenToWindowPos
  164. */
  165. void getCustomAttribute(const String& name, void* pData) const override;
  166. /**
  167. * @copydoc RenderWindow::screenToWindowPos
  168. */
  169. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  170. /**
  171. * @copydoc RenderWindow::windowToScreenPos
  172. */
  173. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  174. /**
  175. * @copydoc RenderWindow::getCore
  176. */
  177. SPtr<D3D9RenderWindowCore> getCore() const;
  178. protected:
  179. friend class D3D9RenderWindowManager;
  180. friend class D3D9RenderWindowCore;
  181. D3D9RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance);
  182. /**
  183. * @copydoc RenderWindowCore::getProperties
  184. */
  185. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  186. /**
  187. * @copydoc RenderWindow::syncProperties
  188. */
  189. void syncProperties() override;
  190. /**
  191. * @brief Retrieves internal window handle.
  192. */
  193. HWND getHWnd() const;
  194. private:
  195. HINSTANCE mInstance;
  196. D3D9RenderWindowProperties mProperties;
  197. };
  198. }