InspectorWindow.cs 3.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. internal sealed class InspectorWindow : EditorWindow
  7. {
  8. private class InspectorData
  9. {
  10. public GUIComponentFoldout foldout;
  11. public GUIPanel panel;
  12. public Inspector inspector;
  13. public bool expanded = true;
  14. }
  15. private List<InspectorData> inspectorData = new List<InspectorData>();
  16. private GUIScrollArea inspectorScrollArea;
  17. private GUILayout inspectorLayout;
  18. internal void SetObjectToInspect(SceneObject so)
  19. {
  20. Clear();
  21. // TODO - Create SceneObject gui elements (name + transform)
  22. inspectorScrollArea = new GUIScrollArea();
  23. GUI.AddElement(inspectorScrollArea);
  24. inspectorLayout = inspectorScrollArea.Layout;
  25. Component[] allComponents = so.GetComponents();
  26. for (int i = 0; i < allComponents.Length; i++)
  27. {
  28. InspectorData data = new InspectorData();
  29. data.foldout = new GUIComponentFoldout(allComponents[i].GetType().Name);
  30. inspectorLayout.AddElement(data.foldout);
  31. data.panel = inspectorLayout.AddPanel();
  32. data.inspector = GetInspector(allComponents[i].GetType());
  33. data.inspector.Initialize(this, data.panel, allComponents[i]);
  34. data.foldout.SetExpanded(true);
  35. data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
  36. inspectorData.Add(data);
  37. inspectorData[i].inspector.Refresh();
  38. }
  39. inspectorLayout.AddFlexibleSpace();
  40. }
  41. private void OnComponentFoldoutToggled(InspectorData inspectorData, bool expanded)
  42. {
  43. inspectorData.expanded = expanded;
  44. inspectorData.inspector.SetVisible(expanded);
  45. }
  46. private void EditorUpdate()
  47. {
  48. for (int i = 0; i < inspectorData.Count; i++)
  49. {
  50. inspectorData[i].inspector.Refresh();
  51. }
  52. }
  53. internal void Destroy()
  54. {
  55. // TODO - Destroy SceneObject GUI elements
  56. Clear();
  57. }
  58. internal void Clear()
  59. {
  60. for (int i = 0; i < inspectorData.Count; i++)
  61. {
  62. inspectorData[i].foldout.Destroy();
  63. inspectorData[i].inspector.Destroy();
  64. }
  65. inspectorData.Clear();
  66. if (inspectorScrollArea != null)
  67. {
  68. inspectorScrollArea.Destroy();
  69. inspectorScrollArea = null;
  70. }
  71. }
  72. private Inspector GetInspector(Type type)
  73. {
  74. // TODO - Check if type has a custom inspector
  75. // and return the custom inspector, otherwise create a generic one
  76. return new GenericInspector();
  77. }
  78. }
  79. }