BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again пре 9 година
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering пре 9 година
BsPostProcessing.h 8a5d6db814 Material refactor - Things working again пре 9 година
BsRenderBeast.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang пре 9 година
BsRenderBeastOptions.h eb5d33c976 Post processing: пре 9 година
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify пре 9 година
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors пре 9 година
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly пре 9 година
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify пре 9 година
BsRendererObject.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година