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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptCollider.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for MeshCollider. */
- class BS_SCR_BE_EXPORT ScriptMeshCollider : public TScriptCollider<ScriptMeshCollider>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeMeshCollider")
- private:
- ScriptMeshCollider(MonoObject* instance, const SPtr<Collider>& collider);
- /** Returns the native mesh collider wrapped by this object. */
- MeshCollider* getMeshCollider() const;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance);
- static void internal_SetMesh(ScriptMeshCollider* thisPtr, ScriptPhysicsMesh* mesh);
- static MonoObject* internal_GetMesh(ScriptMeshCollider* thisPtr);
- };
- /** @} */
- }
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