BearishSun 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
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BsD3D11BlendState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11CommandBuffer.cpp 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals %!s(int64=9) %!d(string=hai) anos
BsD3D11CommandBufferManager.cpp a872e35e8f Adding command buffer support to DX11 %!s(int64=9) %!d(string=hai) anos
BsD3D11DepthStencilState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Device.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Driver.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11DriverList.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11EventQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuBuffer.cpp 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuBufferView.cpp 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuParamBlockBuffer.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuProgram.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design %!s(int64=9) %!d(string=hai) anos
BsD3D11HLSLParamParser.cpp 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better %!s(int64=9) %!d(string=hai) anos
BsD3D11HLSLProgramFactory.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11HardwareBuffer.cpp e2fcd6419d Cleaning up render API %!s(int64=9) %!d(string=hai) anos
BsD3D11HardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsD3D11IndexBuffer.cpp a9cc8f15fb Neater IndexBuffer creation %!s(int64=9) %!d(string=hai) anos
BsD3D11InputLayoutManager.cpp c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
BsD3D11Mappings.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BsD3D11OcclusionQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Plugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsD3D11QueryManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11RasterizerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderAPI.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderAPIFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderStateManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderTexture.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderUtility.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderWindow.cpp 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11SamplerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Texture.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsD3D11TextureManager.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
BsD3D11TextureView.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsD3D11TimerQuery.cpp 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BsD3D11VertexBuffer.cpp ba7860bb93 Neater VertexBuffer creation %!s(int64=9) %!d(string=hai) anos
BsD3D11VideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos