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BsD3D11BlendState.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11CommandBuffer.cpp
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50b2daaa81
Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11CommandBufferManager.cpp
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a872e35e8f
Adding command buffer support to DX11
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11DepthStencilState.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11Device.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11Driver.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11DriverList.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11EventQuery.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11GpuBuffer.cpp
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046cd0b6a2
Neater GpuBuffer creation
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11GpuBufferView.cpp
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046cd0b6a2
Neater GpuBuffer creation
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11GpuParamBlockBuffer.cpp
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3bbc25413f
Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11GpuProgram.cpp
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7813bf7431
Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11HLSLParamParser.cpp
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474d810214
Extended GPU params with a "set" field to match the Vulkan descriptor format better
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11HLSLProgramFactory.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11HardwareBuffer.cpp
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e2fcd6419d
Cleaning up render API
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11HardwareBufferManager.cpp
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3bbc25413f
Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11IndexBuffer.cpp
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a9cc8f15fb
Neater IndexBuffer creation
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11InputLayoutManager.cpp
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c027669083
Updated render API with support for instanced rendering
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11Mappings.cpp
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11OcclusionQuery.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11Plugin.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11QueryManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RasterizerState.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderAPI.cpp
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8f4c8e65f3
Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now)
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderAPIFactory.cpp
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855b052658
More fixes in order to get everything to compile with Clang
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderStateManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderTexture.cpp
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderUtility.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderWindow.cpp
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9620459208
Scene object transform modifications can now modify skeleton bones (for IK and similar)
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11RenderWindowManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11SamplerState.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11Texture.cpp
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aa06514ff9
Added support for texture arrays
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11TextureManager.cpp
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11TextureView.cpp
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aa06514ff9
Added support for texture arrays
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11TimerQuery.cpp
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49729fede9
Made timer query messages fall under the verbose category so they don't spam the normal log
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11VertexBuffer.cpp
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ba7860bb93
Neater VertexBuffer creation
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%!s(int64=9) %!d(string=hai) anos |
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BsD3D11VideoModeInfo.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |