Marko Pintera 0714a6ad8d Components foldout render (kinda) há 11 anos atrás
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BsManagedComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsManagedComponentRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableArray.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableArrayRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableDictionary.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableDictionaryRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableField.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableFieldRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableList.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableListRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableObject.h 08ae549d3d WIP implementing SerializableObject/SerializableField in managed code há 11 anos atrás
BsManagedSerializableObjectInfo.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableObjectInfoRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsManagedSerializableObjectRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsRuntimeScriptObjects.h 3240d3f89b Check in before yet another refactor há 11 anos atrás
BsScriptComponent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptEnginePrerequisites.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) há 11 anos atrás
BsScriptFont.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIArea.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIElement.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUIElementStateStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIElementStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIFixedSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIFlexibleSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) há 11 anos atrás
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUILayout.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUIPanel.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class há 11 anos atrás
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsScriptGameObjectManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsScriptHString.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptMacros.h c12b03a92f Moved all Script stuff to separate libraries há 12 anos atrás
BsScriptObject.h 0714a6ad8d Components foldout render (kinda) há 11 anos atrás
BsScriptObjectImpl.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsScriptResourceManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsScriptSceneObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptSerializableProperty.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptSpriteTexture.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptStringTable.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
BsScriptTexture2D.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás