Marko Pintera f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent пре 12 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset пре 12 година
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret пре 12 година
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system пре 12 година
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret пре 12 година
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering пре 12 година
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system пре 12 година
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system пре 12 година
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates пре 12 година
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events пре 12 година
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. пре 12 година
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmMesh.cpp 200d516c80 Added AABox debug draw rendering пре 12 година
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class пре 12 година
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPass.cpp 538bcedd0c Bit more renames пре 12 година
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data пре 12 година
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmPlatformWndProc.cpp f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent пре 12 година
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling пре 12 година
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets пре 12 година
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. пре 12 година
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly пре 12 година
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager пре 12 година
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly пре 12 година
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh пре 12 година
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 пре 12 година
CmViewport.cpp 7e61e8215e GUIViewport works пре 12 година
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година