BsGUIWindowFrameWidgetRTTI.h 677 B

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGUIWindowFrameWidget.h"
  5. #include "BsGameObjectRTTI.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_ED_EXPORT WindowFrameWidgetRTTI : public RTTIType <WindowFrameWidget, CGUIWidget, WindowFrameWidgetRTTI>
  9. {
  10. private:
  11. public:
  12. WindowFrameWidgetRTTI()
  13. { }
  14. virtual const String& getRTTIName() override
  15. {
  16. static String name = "WindowFrameWidget";
  17. return name;
  18. }
  19. virtual UINT32 getRTTIId() override
  20. {
  21. return TID_WindowFrameWidget;
  22. }
  23. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  24. {
  25. return GameObjectRTTI::createGameObject<WindowFrameWidget>();
  26. }
  27. };
  28. }