BsGLHardwareBufferManager.h 1.5 KB

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  1. #pragma once
  2. #include "BsGLPrerequisites.h"
  3. #include "BsHardwareBufferManager.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles creation of OpenGL specific hardware buffers.
  8. */
  9. class BS_RSGL_EXPORT GLHardwareBufferCoreManager : public HardwareBufferCoreManager
  10. {
  11. public:
  12. /**
  13. * @brief Converts engine buffer usage flags into OpenGL specific flags.
  14. */
  15. static GLenum getGLUsage(GpuBufferUsage usage);
  16. /**
  17. * @brief Converts vertex element type into OpenGL specific type.
  18. */
  19. static GLenum getGLType(VertexElementType type);
  20. protected:
  21. /**
  22. * @copydoc HardwareBufferCoreManager::createVertexBufferImpl
  23. */
  24. SPtr<VertexBufferCore> createVertexBufferInternal(UINT32 vertexSize,
  25. UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false) override;
  26. /**
  27. * @copydoc HardwareBufferCoreManager::createIndexBufferImpl
  28. */
  29. SPtr<IndexBufferCore> createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage) override;
  30. /** @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */
  31. SPtr<GpuParamBlockBufferCore> createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC) override;
  32. /**
  33. * @copydoc HardwareBufferCoreManager::createGenericBufferInternal
  34. */
  35. SPtr<GpuBufferCore> createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
  36. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override;
  37. };
  38. }