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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsIndexBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief OpenGL implementation of an index buffer.
- */
- class BS_RSGL_EXPORT GLIndexBufferCore : public IndexBufferCore
- {
- public:
- GLIndexBufferCore(IndexType idxType, UINT32 numIndexes, GpuBufferUsage usage);
- ~GLIndexBufferCore();
- /**
- * @copydoc IndexBufferCore::readData
- */
- void readData(UINT32 offset, UINT32 length, void* pDest);
- /**
- * @copydoc IndexBufferCore::writeData
- */
- void writeData(UINT32 offset, UINT32 length, const void* pSource,
- BufferWriteType writeFlags = BufferWriteType::Normal);
- /**
- * @brief Returns internal OpenGL index buffer handle.
- */
- GLuint getGLBufferId() const { return mBufferId; }
- protected:
- /**
- * @copydoc IndexBufferCore::initialize
- */
- void initialize();
- /**
- * @copydoc IndexBufferCore::lockImpl
- */
- void* lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options);
- /**
- * @copydoc IndexBufferCore::unlockImpl
- */
- void unlockImpl();
- private:
- GLuint mBufferId;
- bool mZeroLocked;
- };
- }
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