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- #pragma once
- #include <string>
- #include "BsRenderAPIFactory.h"
- #include "BsRenderAPIManager.h"
- #include "BsGLRenderAPI.h"
- namespace BansheeEngine
- {
- const String SystemName = "BansheeGLRenderSystem";
- /**
- * @brief Handles creation of the OpenGL render system.
- */
- class GLRenderAPIFactory : public RenderAPIFactory
- {
- public:
- /**
- * @copydoc RenderSystemFactory::create
- */
- virtual void create();
- /**
- * @copydoc RenderSystemFactory::name
- */
- virtual const String& name() const { return SystemName; }
- private:
- /**
- * @brief Registers the factory with the render system manager when constructed.
- */
- class InitOnStart
- {
- public:
- InitOnStart()
- {
- static RenderAPIFactoryPtr newFactory;
- if(newFactory == nullptr)
- {
- newFactory = bs_shared_ptr_new<GLRenderAPIFactory>();
- RenderAPIManager::instance().registerFactory(newFactory);
- }
- }
- };
- static InitOnStart initOnStart; // Makes sure factory is registered on library load
- };
- }
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