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- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Renders an inspector for the <see cref="Shader"/> resource.
- /// </summary>
- [CustomInspector(typeof(Shader))]
- internal class ShaderInspector : Inspector
- {
- /// <inheritdoc/>
- protected internal override void Initialize()
- {
- // No GUI for shader resource
- }
- /// <inheritdoc/>
- protected internal override InspectableState Refresh()
- {
- return InspectableState.NotModified;
- }
- }
- }
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