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- #include "BsScriptEditorBuiltin.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsScriptSpriteTexture.h"
- #include "BsScriptResourceManager.h"
- namespace BansheeEngine
- {
- ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptEditorBuiltin::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetLibraryItemIcon", &ScriptEditorBuiltin::internal_getLibraryItemIcon);
- metaData.scriptClass->addInternalCall("Internal_GetXBtnIcon", &ScriptEditorBuiltin::internal_getXBtnIcon);
- metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", &ScriptEditorBuiltin::internal_GetEmptyShaderCode);
- metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", &ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
- metaData.scriptClass->addInternalCall("Internal_GetToolbarIcon", &ScriptEditorBuiltin::internal_GetToolbarIcon);
- metaData.scriptClass->addInternalCall("Internal_GetLibraryWindowIcon", &ScriptEditorBuiltin::internal_GetLibraryWindowIcon);
- metaData.scriptClass->addInternalCall("Internal_GetInspectorWindowIcon", &ScriptEditorBuiltin::internal_GetInspectorWindowIcon);
- metaData.scriptClass->addInternalCall("Internal_GetSceneWindowIcon", &ScriptEditorBuiltin::internal_GetSceneWindowIcon);
- }
- MonoObject* ScriptEditorBuiltin::internal_getLibraryItemIcon(ProjectIcon icon, int size)
- {
- HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(icon, size);
- return ScriptSpriteTexture::toManaged(tex);
- }
- MonoObject* ScriptEditorBuiltin::internal_getXBtnIcon()
- {
- HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(EditorIcon::XBtn);
- return ScriptSpriteTexture::toManaged(tex);
- }
- MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
- {
- WString code = BuiltinEditorResources::instance().getEmptyShaderCode();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
- }
- MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
- {
- WString code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
- }
- MonoObject* ScriptEditorBuiltin::internal_GetToolbarIcon(ToolbarIcon icon)
- {
- HSpriteTexture tex = BuiltinEditorResources::instance().getToolbarIcon(icon);
- return ScriptSpriteTexture::toManaged(tex);
- }
- MonoObject* ScriptEditorBuiltin::internal_GetLibraryWindowIcon(LibraryWindowIcon icon)
- {
- HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryWindowIcon(icon);
- return ScriptSpriteTexture::toManaged(tex);
- }
- MonoObject* ScriptEditorBuiltin::internal_GetInspectorWindowIcon(InspectorWindowIcon icon)
- {
- HSpriteTexture tex = BuiltinEditorResources::instance().getInspectorWindowIcon(icon);
- return ScriptSpriteTexture::toManaged(tex);
- }
- MonoObject* ScriptEditorBuiltin::internal_GetSceneWindowIcon(SceneWindowIcon icon)
- {
- HSpriteTexture tex = BuiltinEditorResources::instance().getSceneWindowIcon(icon);
- return ScriptSpriteTexture::toManaged(tex);
- }
- }
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