BsScriptGUITexture.h 1006 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. #include "BsGUITexture.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for GUITexture.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptGUITexture : public TScriptGUIElement<ScriptGUITexture>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITexture")
  14. private:
  15. ScriptGUITexture(MonoObject* instance, GUITexture* texture);
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static void internal_createInstance(MonoObject* instance, MonoObject* texture,
  20. GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions);
  21. static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture);
  22. static void internal_setTint(ScriptGUITexture* nativeInstance, Color color);
  23. };
  24. }