Mesh.cs 4.6 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. public class Mesh : Resource
  7. {
  8. // For internal use by the runtime
  9. private Mesh()
  10. { }
  11. public Mesh(int numVertices, int numIndices, MeshTopology topology = MeshTopology.TriangleList,
  12. MeshUsage usage = MeshUsage.Default, VertexType vertex = VertexType.Position,
  13. IndexType index = IndexType.Index32)
  14. {
  15. SubMesh[] subMeshes = {new SubMesh(0, numIndices, topology)};
  16. Internal_CreateInstance(this, numVertices, numIndices, subMeshes, usage, vertex, index);
  17. }
  18. public Mesh(int numVertices, int numIndices, SubMesh[] subMeshes, MeshUsage usage = MeshUsage.Default,
  19. VertexType vertex = VertexType.Position, IndexType index = IndexType.Index32)
  20. {
  21. Internal_CreateInstance(this, numVertices, numIndices, subMeshes, usage, vertex, index);
  22. }
  23. public Mesh(MeshData data, MeshTopology topology = MeshTopology.TriangleList, MeshUsage usage = MeshUsage.Default)
  24. {
  25. int numIndices = 0;
  26. IntPtr dataPtr = IntPtr.Zero;
  27. if (data != null)
  28. {
  29. numIndices = data.IndexCount;
  30. dataPtr = data.GetCachedPtr();
  31. }
  32. SubMesh[] subMeshes = { new SubMesh(0, numIndices, topology) };
  33. Internal_CreateInstanceMeshData(this, dataPtr, subMeshes, usage);
  34. }
  35. public Mesh(MeshData data, SubMesh[] subMeshes, MeshUsage usage = MeshUsage.Default)
  36. {
  37. IntPtr dataPtr = IntPtr.Zero;
  38. if (data != null)
  39. dataPtr = data.GetCachedPtr();
  40. Internal_CreateInstanceMeshData(this, dataPtr, subMeshes, usage);
  41. }
  42. public int SubMeshCount
  43. {
  44. get { return Internal_GetSubMeshCount(mCachedPtr); }
  45. }
  46. public SubMesh[] SubMeshes
  47. {
  48. get { return Internal_GetSubMeshes(mCachedPtr); }
  49. }
  50. public Bounds Bounds
  51. {
  52. get
  53. {
  54. AABox box;
  55. Sphere sphere;
  56. Internal_GetBounds(mCachedPtr, out box, out sphere);
  57. return new Bounds(box, sphere);
  58. }
  59. }
  60. public MeshData GetMeshData()
  61. {
  62. return Internal_GetMeshData(mCachedPtr);
  63. }
  64. public void SetMeshData(MeshData data)
  65. {
  66. IntPtr dataPtr = IntPtr.Zero;
  67. if (data != null)
  68. dataPtr = data.GetCachedPtr();
  69. Internal_SetMeshData(mCachedPtr, dataPtr);
  70. }
  71. [MethodImpl(MethodImplOptions.InternalCall)]
  72. private static extern void Internal_CreateInstance(Mesh instance, int numVertices,
  73. int numIndices, SubMesh[] subMeshes, MeshUsage usage, VertexType vertex, IndexType index);
  74. [MethodImpl(MethodImplOptions.InternalCall)]
  75. private static extern void Internal_CreateInstanceMeshData(Mesh instance, IntPtr data, SubMesh[] subMeshes,
  76. MeshUsage usage);
  77. [MethodImpl(MethodImplOptions.InternalCall)]
  78. private static extern SubMesh[] Internal_GetSubMeshes(IntPtr thisPtr);
  79. [MethodImpl(MethodImplOptions.InternalCall)]
  80. private static extern int Internal_GetSubMeshCount(IntPtr thisPtr);
  81. [MethodImpl(MethodImplOptions.InternalCall)]
  82. private static extern void Internal_GetBounds(IntPtr thisPtr, out AABox box, out Sphere sphere);
  83. [MethodImpl(MethodImplOptions.InternalCall)]
  84. private static extern MeshData Internal_GetMeshData(IntPtr thisPtr);
  85. [MethodImpl(MethodImplOptions.InternalCall)]
  86. private static extern void Internal_SetMeshData(IntPtr thisPtr, IntPtr value);
  87. }
  88. [StructLayout(LayoutKind.Sequential)]
  89. public struct SubMesh
  90. {
  91. public SubMesh(int indexOffset, int indexCount, MeshTopology topology = MeshTopology.TriangleList)
  92. {
  93. IndexOffset = indexOffset;
  94. IndexCount = indexCount;
  95. Topology = topology;
  96. }
  97. public int IndexOffset;
  98. public int IndexCount;
  99. public MeshTopology Topology;
  100. }
  101. // Note: Values must match C++ enum MeshTopology
  102. public enum MeshTopology
  103. {
  104. PointList = 1,
  105. LineList = 2,
  106. LineStrip = 3,
  107. TriangleList = 4,
  108. TriangleStrip = 5,
  109. TriangleFan = 6
  110. }
  111. // Note: Do not modify IDs as they must match TextureUsage C++ enum
  112. public enum MeshUsage
  113. {
  114. Default = 0x1,
  115. Dynamic = 0x2,
  116. CPUCached = 0x1000
  117. }
  118. }